PhilThib wrote:Honestly, a more efficient defense is just to pile up a strong stack with artillery and let them entrench...![]()
jimwinsor wrote:4 artillery batteries are a lot to just have disappear like that. Hmmm.
All for a fort that needs still more guns to shoot at boats that try to sail by.
Doesn't seem worth it to me, as is. Especially as CSA. Now, maybe if those 4 guns got converted to fixed batteries in some future patch...![]()
denisonh wrote:But arty (6 or 12 lbers) is cheaper than Supply if I am not mistaken........
Stonewall wrote:Thats why in my games, I have modified the files to make forts only cost 1 artillery and upped the supply to 3.
NewAgeNapolean wrote:Yes it is cheaper in war materials cost, but every arty you put into building a fort is one less you have to deploy into your combat formations. In my field armies Id rather have 20 arty and 1 supply, than 20 supply and one arty![]()
tc237 wrote:Stonewall,
Can you post an example in the "How to mod our games?" section of the forum?
This would help anyone that wants to experiment with different game values and setups.
It would take some pressure off of Ageod from having to "customize" the game to every players preference.
Code: Select all
UID = 1
Name = $stc_nam_Fort
Text = $stc_txt_Fort
Bitmap = Fort.png
Z = 2
IsFort = 1
Supply = 5
FillAmmo = 1
NoRazeLevel = 2
MoneyCost = 10
DayCost = 25
ModelType0 = $SupplyType
UnitCost0 = 2
ModelType1 = $Artillery
UnitCost1 = 4
BuildLevel = 2
RecoverRate = 10
RecovUseLevel = 0
RecovKind = $Land
RplMinLevel = 1
SupplyProd = 2
AmmoProd = 0
PowerProd = 0
SupplyWant = 20
AmmoWant = 20
PowerWant = 0
MinLevelSend = 10
MinLevelWant = 1
MaxLevel = 2
MinCityLvl = 1
Code: Select all
ModelType0 = $SupplyType
UnitCost0 = 2
ModelType1 = $Artillery
UnitCost1 = 4
BuildLevel = 2
Code: Select all
UID = 1
Name = $stc_nam_Fort
Text = $stc_txt_Fort
Bitmap = Fort.png
Z = 2
IsFort = 1
Supply = 5
FillAmmo = 1
NoRazeLevel = 2
MoneyCost = 10
DayCost = 25
[I][B]ModelType0 = $SupplyType
UnitCost0 = 3
ModelType1 = $Artillery
UnitCost1 = 1
BuildLevel = 2[/B][/I]
RecoverRate = 10
RecovUseLevel = 0
RecovKind = $Land
RplMinLevel = 1
SupplyProd = 2
AmmoProd = 0
PowerProd = 0
SupplyWant = 20
AmmoWant = 20
PowerWant = 0
MinLevelSend = 10
MinLevelWant = 1
MaxLevel = 2
MinCityLvl = 1
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