vonduus
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replacements?

Tue Aug 27, 2013 5:51 pm

Is there a way to get more replacements?

Playing as France, I saved what I thought was a quite lot of reserves in the replacement pool (10-15 in each category), but then around 1852 my scientists discovered a lot of upgrades - new weapons, armor for ships etc. The next turn a few units upgraded, and then my replacement pool went empty. I am now some 3125 hits behind.

The tool tip tells me to have around 10% of this number available. This means one replacement chit is equivalent to 10 hits, I guess. That is, I shall provide 313 replacement chits for the red hit numbers to go away. But for the time being I am only receiving 50 conscripts per turn, and I need 32 conscripts for one replacement chit. So I can make two replacements every three turns.

Unless something happens, it will take me around 200 turns to get all my troops upgraded. Hopefully no one will attack me during those 8 game years, my armies are very, very weak.

I tried to institute a medal, but that only gave me more officers. What I want is conscripts.

Is there a way to get more replacements?

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loki100
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Tue Aug 27, 2013 7:27 pm

in the very short term no. Equally the 1-10 ratio is random and I recall running out of replacement chits during one of those early tech upgrades. So its possible you got unlucky and your pool was used up quicker than you'd expected.

You might want to go over your OOB and disband some stuff - remember that units in being consume replacements first. Probably more efficient that limping on with a hamstrung army.

Wee bit gamey, but you could look for someone to declare war on - that will allow you to mobilise and in turn that will give you a boost of line inf and line cav replacemets.

The long term solution is population growth. Early game you have the wetlands and roads, as the game goes on telecoms/sewers all give a population boost as of course do a number of techs.
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vonduus
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Tue Aug 27, 2013 7:42 pm

Well, it shows that my expectations were wrong. I should have hoarded more replacements. Anyhow, the game suddenly gave me a new decree: Partial mobilization (or something). So now I decree partial mobilization every turn and spend all my manpower on replacements, so that I can avoid disbanding stuff. My neighbors will not like me for this, but you can't please everybody and I have country to run.

Funny thing is, if I look at my troops on the map, most of them are looking a lot better now (they were all red, now most of them are are 50%-75% green), but in the replacement pool there is still a demand of replacements for 3000+ hits.

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loki100
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Tue Aug 27, 2013 8:41 pm

I think if you are not at war, the mobilisation option just increases dissent?
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sagji
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Tue Aug 27, 2013 10:17 pm

In theory the 10% should be enough. However there are two early upgrades that you can research in either order, however the second is only applied after the first - so if you research the first one last you then get the two upgrades one after another so you need 20% of your pool.

I think the hits will take less replacements than you think.

One thing to watch is to make sure you always leave enough conscripts unspent for your maintenance or you will take more hits. Expenditure comes before income so you must keep stock in hand to cover it.

vonduus
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Tue Aug 27, 2013 11:35 pm

sagji wrote:One thing to watch is to make sure you always leave enough conscripts unspent for your maintenance or you will take more hits. Expenditure comes before income so you must keep stock in hand to cover it.


Thanks, this explains why I got more hits instead of fewer. And loki, about mobilisation and dissent, you may be right about that; I am not at war (rebels don't count, I guess), and the mobilisation order seems not to take effect. But that could also be because of what sagji says, ie. I spent all my conscripts and consequently got more hits.

I will do some experiments and report back.

The implementation of weapon upgrades is a little silly. I mean, they obviously did not throw away all their muskets and then walked around unarmed for years, waiting for their new rifles. :bonk:

sagji
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Wed Aug 28, 2013 7:23 pm

vonduus wrote:The implementation of weapon upgrades is a little silly. I mean, they obviously did not throw away all their muskets and then walked around unarmed for years, waiting for their new rifles. :bonk:


Think of it as they get new rifles and 10% of them are defective and they then stand around waiting for replacements for years while the government works out how it wasn't their fault.
The units that have taken hits should have upgraded - the ones that haven't upgraded are fine.

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loki100
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Wed Aug 28, 2013 8:00 pm

vonduus wrote:Thanks, this explains why I got more hits instead of fewer. And loki, about mobilisation and dissent, you may be right about that; I am not at war (rebels don't count, I guess), and the mobilisation order seems not to take effect. But that could also be because of what sagji says, ie. I spent all my conscripts and consequently got more hits.

I will do some experiments and report back.

The implementation of weapon upgrades is a little silly. I mean, they obviously did not throw away all their muskets and then walked around unarmed for years, waiting for their new rifles. :bonk:


You can also control the process to some extent. Units that are in passive mode and on a depot will upgrade first, units in an offensive mode, no not on a depot will upgrade later. So if its a massive upgrade, you can intervene to a (limited) extent
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Kensai
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Thu Aug 29, 2013 8:09 am

vonduus wrote:The tool tip tells me to have around 10% of this number available. This means one replacement chit is equivalent to 10 hits, I guess. That is, I shall provide 313 replacement chits for the red hit numbers to go away. But for the time being I am only receiving 50 conscripts per turn, and I need 32 conscripts for one replacement chit. So I can make two replacements every three turns.

Unless something happens, it will take me around 200 turns to get all my troops upgraded. Hopefully no one will attack me during those 8 game years, my armies are very, very weak.

I tried to institute a medal, but that only gave me more officers. What I want is conscripts.

Is there a way to get more replacements?

This is normal for France and a well known issue of nations with professional armies. You will have to wait for the advent of the Republic for conscription-based armed forces and their extra conscripts. On the other hand, think of the advantages: more experienced units when recruited.

vonduus wrote:Anyhow, the game suddenly gave me a new decree: Partial mobilization (or something). So now I decree partial mobilization every turn and spend all my manpower on replacements, so that I can avoid disbanding stuff. My neighbors will not like me for this, but you can't please everybody and I have country to run.

Funny thing is, if I look at my troops on the map, most of them are looking a lot better now (they were all red, now most of them are are 50%-75% green), but in the replacement pool there is still a demand of replacements for 3000+ hits.


Eh, what? If you can run a partial mobilization every turn then it is a bug...
One thing to consider when repairing units is that some might stay red if they miss elements and are not in a depot. This can happen in remote areas with remote units. I am telling you this just in case you feel puzzled if some units do not fix entirely and the F3 screen remains red for certain types of units.
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