smarmet wrote:So in order to promote your divisional leaders, that division can't be part of a corps? Do you just remake that division with a different (probably 1-star) general when the opportunity comes? What is the accepted practice for dealing with this? Along with the ability to delay movement improving this has just leapt to the top of my AACW2 wishlist.
Incidentally, just ran another game where I took Richmond while Athena was up playing by Allegheny. I may need to scrape together the time to upgrade to human opponents...
The easiest way to promote a divisional commander is to simply drag his division out of the corps. Whether to rebuild depends entirely on your preferences - you can maintain divisions with two-star and three-star generals if you really so desire. In fact, historically, Union divisions and Confederate divisions tended to be commanded by two-star generals with brigadiers (one-star) commanding individual brigades within the division. Typically the choice to retain the two-star as a divisional commander comes down to three factors - 1) the availability of two-star and three- star generals for Corps/independent commands; 2) the quality of the existing general's ratings vs. other available Corps commanders and 3)the need to "season" one-star generals by exposing the maximum amount to combat so as to generate two-star generals. These factors for both sides are directly related to time, although oddly enough, they don't necessarily manifest in the same way for both sides. For the Union, you want to expose the maximum number of one-stars possible to combat and earn them promotions to lead corps, or later, independent commands. You also need to do this to "blood" them and improve their ratings since by and large, they are all 3-1-1s or 4-1-1s. For the Confederacy, the ratings quality is much higher, and the overall unit production ability will increase and first and then decline over time, so you'll likely parrot the Union in the early months of the war but then at around mid-'62 or so, you'll probably level off and then just match commanders to missions.
With regard to Athena doing crazy things, yes, I see that a lot, too. Almost invariably, every game, Johnston steals a march in the gap between Harper's Ferry and the auto-created West Virginia command, and then heads up to Pittsburgh or through western PA to NY before running out of supplies in the winter. The key thing that I see driving that behavior is the Union either failing to move on Manassas early on, or the Union winning a victory/stalemate there. It's almost like Athena is trying to do something, anything, to scratch out some good news for Morale. Terrible waste of already-limited MP though.