Aslan Stark
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Building in other countries territory

Thu May 16, 2013 3:10 am

hey guys,

Can some help me understand how i am able to build railroads in other countries and how would this benefit me? i am playing purssia and i can build railroads in small german states and even russia :S

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loki100
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Thu May 16, 2013 8:33 am

Aslan Stark wrote:hey guys,

Can some help me understand how i am able to build railroads in other countries and how would this benefit me? i am playing purssia and i can build railroads in small german states and even russia :S


you need a commercial agreement and its safest if you have relations >25 (lower and there is a chance they will just grab your structure - has happened to me). 2 gains - in the German states you are in effect building infrastructure that you intend to own soon (same as S_P in the rest of pre-unification Italy). The second is, I believe, that rails you have build anywhere increase the rail capacity you have ... and thus the amount of your army you can rail in any one turn. Not totally sure about this though.
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enf91
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Fri May 17, 2013 4:22 am

Also, it can help you secure resources you might not otherwise get access to. For example, silk in China or opium in Siam. Then you can build railroads to increase their production efficiency.

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Sir Garnet
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Sat May 18, 2013 12:37 pm

Once built, the rails become part of the target country's rail network, so your advantages of rail buildings are to boost development and production in the region you build (useful when you have economic sites there) and strategic mobility if you use the railway to move units through the territory (if you have passage rights). Commercial Agreements allow building, but the main advantages always to be expected from them are enhanced trade success and improved diplomatic relations from the agreement itself and from the trading activity. In multiplayer, using up economic sites with your buildings may be taken unfavorably unless negotiated in advance (remember that production sites for a resource get a bonus for unused sites in the region). The distribution of resources and the incrementally increasing cost of sites and limited force pools for sites mean that mutual foreign investments can be very mutually beneficial.

Railroads are usually welcomed, but they eat coal, as do fleets, and coal scarcities can be a serious problem in game. So, as Kensai in particular regularly advises in these forums, build what rails you need and don't overextend.

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