lodilefty wrote:2. Easy to change right now!. We can count "subunuits" (aka Regiments) in the area as the trigger. (heh, while looking at the vent, it is bugged anyway. It counts the units in the area OK, but is fulfilled if at any time in the game the 12 unit count is met. IMHO, needs to count only after the warning is given!)
3. AFAIK, VP are given element by element, not as a unit, so size matters. NM awards are not clear to me....
4. Tricky. I think it's because on ships, the Corps Commander is no longer in command. We could easily designate a few leaders as "Amphibious Experts" and give them dual Land-Naval command. Dunno if it would keep the Corps status until I can test it....
gchristie wrote:I assume AACW was a big financial success for AGEOD, but I wonder whether they can repeat or exceed that success with a sequel? For me, this is the best civil war game money can buy, made better by the work of all of you and our tireless coordinators. :
khbynum wrote:Weekly turns and appropriately more regions to give the game a more operational flavor.
Increase the resolution of the information interface border (ie make it finer and smaller) rather than just the map when setting the game to a higher resolution. I'd like to take advantage of my big monitor to see more of the map, but the border resolution stays the same and takes up too much room, offsetting the gain. I hope that makes sense.
Ubercat wrote:I'll post this here as it seems a hair more appropriate than the last place I posted it.
Please make the Shenandoah Valley have the equivalent strategic significance that it did historically. It doesn't seem to have much in AACW1, as there are no clear passes in and out. I expect this will probably be clearer since the graphics are supposed to be improved anyhow.
Thanks!
DanSez wrote:Sorry I am rambling all over the Leader Ratings (suggestions and questionss about the scale)
/* suggestion 1
Since a leader can be promoted and also die, I assume you can change some parameters of the Leader stats. I would like to suggest that if you can use a formula to congratulate and blame a general for actions in a battle, you could also use the same mechanic to either add a point to Offensive/Defensive rating and/or add a positive or negative trait. Set a trigger so that in a battle with a set NM shift (4 plus?) that a shifting random change (higher NM shift, higher base chance) that the Corp, Division and possibly Army commander (changing Strategic Rating) will get a permanent bonus/minus.
/* suggestion 2
If you are tracking battle experience for Leaders - this would also be a good way to discourage rapid/too soon promotion of some Leaders (Grant comes to mind) until they get a certain level of battle experience at their starting rank. Otherwise, to promote a level the Strategic Rating would decrease by 1 for each level of rank promoted.
/* Questions on scales -- never mind I started reading in the General Room
(deleted stuff)
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