Others feelings?
Matto wrote:I have a question to speed of armies march in AJE. It looks that armies are really quick ... is it real? I do not have any numbers, it is just feeling ... sometimes it looks like armies are motorized
Others feelings?

Matto wrote:When are not so quick, I must be more sure what to do and where to send any troops ... now is easy be in two turns near anywhere on the map ...
Matto wrote:So ok, lets say 30km per each day is real ... from Neapole to Barcelona it is about 1800km = 60 days ... in AJE are my forces able do it in 38 days ... so I feel some small difference![]()


yellow ribbon wrote:well said, but people already asked for 14-day-turns, the game would be too unpredictable ^^
yellow ribbon wrote:thats simple, these are two different issues: speed of troops in a 14 days turn would not change. they still can march 3-4 days each province and cross a whole country before even being able to intercept them.
now remember all the other threads, stopping armies despite red-red orders when they even meet resistance is a nuisance for some, that armies might NOT stop and move to the endpoint far away for other players etc
so lowering the turn duration will cause pain to that and that many players and making others completely happy.
(ideally it should be connected to the distance that the messenger has to travel to ..well you? Every game has its limits). But I think that 30 days are over the top. It takes away any chance to predict your enemy's movement, so that you have less arguments or information to base your plans on (and planning is the greatest thing in AGEOD games!
). In Rop, I was able to go through all the possible movements of enemy troops and potentially cut them off/surround them. In AJE, I can't. But then again I still think I might have a rather strange approach to the game.
Other players might play it differently and put more emphasis on other aspects of the game. I might be too much focused on micro-aspects, while being incapable of grapsing the bigger strategic picture (which is why I always plead for small scenarios! :mdr
.
If the devs (sounds like devil
) have to decide between historic authenticity and game play, I prefer them to take game play! Always and ever - for me it's more important. The other point is the 14 days vs. 1 month. The "problem" is: For enemy troops can move so fast, there is no strategic value in certain regions. Defending the Alps would be strategic wise in RL, but if the enemy can go around you AND still cross the alps on an other spot, there is no use in doing so. Sure, he will loose more cohesion, but still... In WiA you can force the enemy to take a certain way by blocking him. You can also force him to stop or battle. That's not possible in AJE. I think that's why many players would like 14 days or things like that.
). So I won't complain 
Cfant wrote: The other point is the 14 days vs. 1 month. The "problem" is: For enemy troops can move so fast, there is no strategic value in certain regions. Defending the Alps would be strategic wise in RL, but if the enemy can go around you AND still cross the alps on an other spot, there is no use in doing so. Sure, he will loose more cohesion, but still... In WiA you can force the enemy to take a certain way by blocking him. You can also force him to stop or battle. That's not possible in AJE. I think that's why many players would like 14 days or things like that.
Why do you say "but"? I think that 15 day-turns would help to fix Mattos issue that armies are too unpredictable because of their huge reach. Instead of lowering their speed, one can also circumvent the game-play-consequences of their "speed" (=unpredictability) by increasing reaction ability.
Matto wrote:So ok, lets say 30km per each day is real ... from Neapole to Barcelona it is about 1800km = 60 days ... in AJE are my forces able do it in 38 days ... so I feel some small difference![]()
jimwinsor2 wrote:Designers made the right call in this case going with 30 day turns. Scenario length is such that the game can be comfortably played in an evening or two. Plus in this time period, lack of speedy communications justifies move reaction to monthly as opposed to bi-weekly.
yellow ribbon wrote:nay, but we can ask wise Rafiki shift it to the historical discussion
when i had similar concerns while testing, this helped me to get into the topic (i have a empirical academical background):
http://garyb.0catch.com/march2_basics/march_basics.html
but i find his 10 miles example too low![]()
caranorn wrote:Note, I just looked in game and am shocked. I gave a commanded legion located in Toletum (Hispania) a march order for Pisae (Italia) which the game tells me should take 27 days. In real life that's a distance of 1686 (using modern roads) according to via michelin. That means a daily march rate of 62,5 km which is much too high. Replacing the legion by an auxilia I get 52 days (32,5 km/day), an equites 36 days (47 km/day) and an impedimenta 50 days (34 km/day). The officer I gave command to those various units has no movement bonus (Quintus Cassius Longinus in Caesar vs. Pompeius scenario), elements involved average betw. 0 and 2 star experience (so nothing mutch if experience even matters). Weather should be good along the entire way (July). So overall this (very limited) example would indicate much too high a march rate. This shoudl definitelly be looked into...

yellow ribbon wrote:well,
- we know from Gaul that the advanced guard was sometimes 3 days ahead,
- we know that many legions were well below 2000 men
- and Carnuntum and later places around the Limes, we know that the 30 KM were a normal TRAINING distance. even for ad hoc forces of three cohorts and later the infamous 1200/1400 men legions
thinking about that modern armies, after the 17. century low pace, walked around 10-15 miles a day (including de-camping/encampment) and todays training is based on long distance marches with an average of 10 KM each hour ( while one break of at least 20 min. for 40+ KM marches, 7 Km each hour minimum distance) the 30 KM seam reasonable.
especially if the train / luggage was often burned. otherwise the link is reasonable, mules will hardly march more then 4-5 miles a hour for many days, even modern horses shouldnt be used more than 15km each day or they need rest the next day
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I read for the Varus battle, 3 legions, they had a column stretched out to a degree (supposed to be roughly 15 KM) that they could be attacked for 4 days.
but its known that they managed to build at least two fortified areas during that 4 days. and you know, any situation couldnt be worse.
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for your example, was the commander activated or not. i figure the non-activated-movement-malus could be higher, buts only an opinion. if you need 3 or 4 days doesnt really matter for each province
you feel the pain only if cohesion is already below 60%, i think to recall.
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