aycee
Conscript
Posts: 6
Joined: Thu Aug 07, 2008 3:06 pm

game crashes with 20 turns to go

Thu Sep 20, 2012 8:18 pm

The attachment AJEcrash.jpg is no longer available


Got this message.
I assume it wants me to post the logs.
Please tell me which of the logs you need

Alain
Attachments
AJEcrash.jpg

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yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Thu Sep 20, 2012 8:47 pm

for the first insight please upload

AJE/logs/!mainlog

but is has to be the log immediately AFTER THE CRASH. do not restart, the log will be overwritten
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

aycee
Conscript
Posts: 6
Joined: Thu Aug 07, 2008 3:06 pm

Thu Sep 20, 2012 8:59 pm

well, I restarted and then got the same message again.
I'll add the log just in case you can use it


9:10:41 AM (Reporting) User: Play3 Computer: PLAY3
9:10:41 AM (Reporting) Loading general settings
9:10:42 AM (Reporting) USettings.LoadSettings 705 settings loaded, out of 7 settings files.
9:10:42 AM (Reporting) Loading Localized Strings
9:10:49 AM (Reporting) System local strings loaded from C:\Games\Alea Jacta Est\AJE\Settings\LocalStrings__AGE.csv
9:10:49 AM (Reporting) Loading Display Options
9:10:49 AM (Reporting) Entering DirectX Initializations
9:10:49 AM (Reporting) LocalStrings & Settings 7634 ms
9:10:49 AM (Reporting) Cursors 2 ms
9:10:17 AM (Reporting) DirectX Initializations 77 ms
9:10:17 AM (Reporting) Fonts 0 ms
9:10:17 AM (Reporting) TTerrainDefs.Create 108 Terrains definitions loaded, out of 54 terrains files.
9:10:17 AM (Reporting) Terrains Definitions 573 ms
9:10:17 AM (Reporting) Areas 343 ms
9:10:17 AM (Reporting) Theaters 0 ms
9:10:17 AM (Reporting) Particles I 0 ms
9:10:17 AM (Reporting) TAbiDefs.Create 246 Abilities loaded, out of 246 abilities files.
9:10:17 AM (Reporting) Units Abilities 92 ms
9:10:17 AM (Reporting) TStrucDefs.LoadFromFile 19 StrucDef loaded, out of 19 StrucDef files.
9:10:17 AM (Reporting) Structures 26 ms
9:10:17 AM (Reporting) TFactionDefs.LoadFromFile 279 FactionDef loaded, out of 279 FactionDef files.
9:10:17 AM (Reporting) Factions 262 ms
9:10:17 AM (Reporting) Application.Initialize OK
9:10:17 AM (Reporting) TSplash.Create OK
9:10:17 AM (Reporting) TSplash.Show OK
9:10:17 AM (Reporting) TSplash.Repaint OK
9:10:17 AM (Reporting) Starting Media Librarian
9:10:17 AM (Reporting) Max Texture size: 16384 x 16384
9:10:17 AM (Reporting) TAgeAudio Initializing Audio Engine
9:10:17 AM (Reporting) TMediaLibrarian.InitializeSounds 185 sounds loaded.
9:10:17 AM (Reporting) TMediaLibrarian.InitializeMusics 10 Musics loaded.
9:10:17 AM (Reporting) TMediaLibrarian.Create Redundant ImageID: army_cmn_ballista0 , ExImage ignored
9:10:17 AM (Reporting) TMediaLibrarian.Create Redundant ImageID: army_cmn_ballista1 , ExImage ignored
9:10:17 AM (Reporting) TMediaLibrarian.Create Redundant ImageID: army_cmn_goods , ExImage ignored
9:10:17 AM (Reporting) TMediaLibrarian.Create Redundant ImageID: army_cmn_supply , ExImage ignored
9:10:17 AM (Reporting) TMediaLibrarian.Create Redundant ImageID: unit_cmn_ballista0 , ExImage ignored
9:10:17 AM (Reporting) TMediaLibrarian.Create Redundant ImageID: unit_cmn_ballista1 , ExImage ignored
9:10:17 AM (Reporting) TMediaLibrarian.Create Redundant ImageID: unit_cmn_goods , ExImage ignored
9:10:17 AM (Reporting) TMediaLibrarian.Create Redundant ImageID: unit_cmn_supply , ExImage ignored
9:10:17 AM (Reporting) TMediaLibrarian.Create Finished loading images in 10.639 seconds Memory usage: 636268 kb
9:10:17 AM (Reporting) Media Librarian 11581 ms
9:10:17 AM (Reporting) TParticlesDef.Create 4 particles definitions loaded, out of 4 particles files.
9:10:17 AM (Reporting) Particles II 2 ms
9:10:17 AM (Reporting) TDoodadDefs.Create 0 doodads definitions loaded, out of 0 files.
9:10:17 AM (Reporting) Doodads 0 ms
9:10:17 AM (Reporting) TListRegionDefs.Create 2854 Regions definitions loaded.
9:10:17 AM (Reporting) Regions & the Map 5049 ms
9:10:17 AM (Reporting) TListButtons.Create 57 buttons definitions loaded, from 26 frontend files.
9:10:17 AM (Reporting) Buttons 12 ms
9:10:17 AM (Reporting) TAgeDxComponentList.Create 14 frontend definitions loaded, from 14 frontend files.
9:10:17 AM (Reporting) TFrontEnd.Create 26 frontend definitions loaded, from 42 frontend files.
9:10:17 AM (Reporting) Frontends Initializations 6903 ms
9:10:17 AM (Reporting) Starting Game World
9:10:17 AM (Reporting) TMerchandises.LoadFromFile 22 Merchandises loaded, from 22 Merchandises files.
9:10:17 AM (Reporting) TModels.Create 2500 (Cached) Models loaded in 907 ms
9:10:17 AM (Reporting) TListUnitDefs.Create 3000 (Cached) Units loaded in 340 ms
9:10:17 AM (Reporting) TWeather.Create 32 Weathers patterns loaded, from 32 files.
9:10:17 AM (Reporting) TEthnics.LoadFromFile 0 Ethnics loaded, from 0 Ethnics files.
9:10:17 AM (Reporting) TReligions.LoadFromFile 0 Religions loaded, from 0 Religions files.
9:10:17 AM (Reporting) TAgendaDefs.LoadFromFile 36 AI Agendas loaded from 36 AI Agendas files.
9:10:17 AM (Reporting) TMapAleaDefs.LoadFromFile 11 TMapAleaDef loaded, from 11 files.
9:10:17 AM (Reporting) TAIAgentDefs.LoadFromFile 3 AIAgentDefs loaded, from 3 aia files.
9:10:17 AM (Reporting) TFactionMods.LoadFromFile 0 Faction Modifiers loaded, from 0 files, in 0 ms
9:10:17 AM (Reporting) TFacAttribDefs.LoadFromFile 0 Faction Atttributes loaded from 0 Attributes Definition files.
9:10:17 AM (Reporting) TFacAttribsOverride.LoadFromFile 0 F.A. Overrides loaded from 0 Attributes Definition files.
9:10:17 AM (Reporting) TRgnDecisionDefs.LoadFromFile 26 Region Decisions loaded, from 26 Decisions files.
9:10:17 AM (Reporting) Game World & attached DBs 1921 ms
9:10:17 AM (Reporting) Starting Data Parser
9:10:17 AM (Reporting) Data Parser 0 ms
9:10:17 AM (Reporting) Starting Renderer
9:10:17 AM (Reporting) Rendering Engine 66 ms
9:10:17 AM (Reporting) Starting Game ...
9:10:17 AM (Reporting) Global Load Time: 35765 ms
9:10:17 AM (Reporting) TMain, CreateForm OK
9:10:17 AM (Reporting) Application.Run Starting app...
9:10:17 AM (Reporting) Game Engine version: Alea Jacta Est 1.00
9:10:17 AM (Reporting) TGameSim.OnLoadGame_FilePicked C:\Games\Alea Jacta Est\AJE\Saves\2-GreatMithridaticWar750\2-GreatMithridaticWar75~SER.trn :Turn file loaded, # of entries: 104875
9:10:17 AM (Reporting) The Great Mithridatic War - 75BC -71, May (T: 11153) loaded
9:10:17 AM (Reporting) All gamesim data loaded in: 4332 ms
9:10:17 AM (Reporting) TSlaveThing.SetBitmap: Unable to find MediaInfo for image: GrpInd_Entrench.png
9:10:17 AM (Reporting) Starting Hosting Phase Turn 47
9:10:17 AM (Reporting) The Great Mithridatic War - 75BC -71, May (T: 11153) loaded
9:10:17 AM (Reporting) All gamesim data loaded in: 3180 ms
9:10:17 AM (Reporting) Host: Starting AIs.
9:10:17 AM (Reporting) Host: AI files done. 339 ms
9:10:17 AM (Reporting) The Great Mithridatic War - 75BC -71, May (T: 11153) loaded
9:10:17 AM (Reporting) All gamesim data loaded in: 3186 ms
9:10:17 AM (Reporting) THost.ProcessTurn Host file loaded, # of entries: 197334
9:10:17 AM (Reporting) THost.ProcessTurn Starting hosting of turn 11153 - -71, May
9:10:17 AM [Error ] TRegion.GetSupplyLevel Unknown civilization level for region Toletum value found 4
9:10:17 AM [Error ] TRegion.GetSupplyLevel Unknown civilization level for region Toletum value found 4
9:10:17 AM [Error ] TRegion.GetSupplyLevel Unknown civilization level for region Toletum value found 4
9:10:17 AM [Error ] TRegion.GetSupplyLevel Unknown civilization level for region Toletum value found 4

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Thu Sep 20, 2012 10:04 pm

Do you still have the save game ?

It is located in a folder (with the name of the game you are playing: 2-GreatMithridaticWar750) in Alea Jacta Est\AJE\Saves. Please zip the contents of that folder (if too big you can delete the backup subfolders except the last one - backup1), and either attach the zip file in this forum or send it with an explanation of the crash to Pocus at support@ageod.com

Thanks and sorry for the inconvenience

aycee
Conscript
Posts: 6
Joined: Thu Aug 07, 2008 3:06 pm

Thu Sep 20, 2012 10:29 pm

rar of savegame folder sent to support@ageod.com





Franciscus wrote:Do you still have the save game ?

It is located in a folder (with the name of the game you are playing: 2-GreatMithridaticWar750) in Alea Jacta Est\AJE\Saves. Please zip the contents of that folder (if too big you can delete the backup subfolders except the last one - backup1), and either attach the zip file in this forum or send it with an explanation of the crash to Pocus at support@ageod.com

Thanks and sorry for the inconvenience

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Sep 21, 2012 9:37 am

Franciscus, support@ageod.com is not used often now. It is better to post the save here or mail us directly, like with phmalacher@ageod.net
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Fri Sep 21, 2012 10:17 am

Right.

We should post a stickie with that info, IMHO

But did you receive aycee's files ?

aycee
Conscript
Posts: 6
Joined: Thu Aug 07, 2008 3:06 pm

Fri Sep 21, 2012 3:18 pm

I've send the files to [email="phmalacher@ageod.net"]phmalacher@ageod.net[/email] also.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Sep 21, 2012 5:03 pm

Toletum had a civilization level beyond civilized. There must be some savants there who are doing wonders!

I fixed the data then processed your turn, hopefully you should be able to continue without trouble (no battle during the turn btw). See attachment.
Attachments
2-GreatMithridaticWar75~PON.zip
(867.05 KiB) Downloaded 253 times
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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