Sun Aug 26, 2012 12:46 pm
My GC game with GBR is a bit more advanced than yours. I am in 1893. However, I started the game with vers 1.02 and I do not believe the issue with Burma has changed dramatically. If it has, I am sure I am will be corrected.
Why are you fighting in Burma? The terrain is terrible. You conquer Burma through the colonial process, not the military process. You get MC of Rangoon, which is the colonial capital, and start developing to build CP's up. Build an anchorage and railroad (you will need the rice). If Burma declares war, ignore them, but keep a large garrison in Rangoon. Play your merchant chits in the remaining Burmese provinces. Some merchants will be killed due enemy forces, but Burmese troops are few and the killed merchants chits can be replayed. You should be able to capture the Burmse coastal provinces as these are accessible by sea. If the weather ever breaks to allow a force to travel to a neighbouring provonce, you should do it. Eventually, you will have enough CP's to declare a protecterate, even if you are still at war. The big change now is that the MC of Burmses provinces not actually under their military control start to shift in your favour by 5 MC's per turn. Merchant chits will get you to 35% CP and once you obtain military control, you can play forts, roads and school chits to get you over the 40% CP average required for colonial status. Eventually, you will be able to play the colony chit and the Burmese forces become your forces and can be used to garrison key provinces. You can do this wihtout actually moving any troops out of Rangoon.
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'Nous voilà, Lafayette'
Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917