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Sir Garnet
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PON Casus Belli Info Table

Thu Aug 02, 2012 1:23 am

For ease of semi-WYSIWYG cut and pasting tables I've posted in the Paradox PON MODDING subforum rather than here. Input is appreciated.

CASUS-BELLI-Help-Figure-Them-Out-in-1.03

Sir Garnet

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Aug 02, 2012 10:51 am

Then URL us!
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Sir Garnet
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Joined: Sat Jul 16, 2011 8:23 pm

Thu Aug 02, 2012 4:39 pm

If OK, I am happy to. There is some input and I am modifying the table as we go.

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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Sun Aug 19, 2012 12:43 pm

This is the tedious data entry (can't cut and paste) of the current table for your contributions of expertise or even some speculation:

Please help me correct and complete this table for player reference in the PON manual.

PLAYER REFERENCE TABLE


[table="width: 500, class: grid, align: left"]
[tr]
[td]Casus Belli[/td]
[td]Duration[/td]
[td]Direction[/td]
[td]Creation, Conditions, Cost[/td]
[td]Non-Use Penalty[/td]
[/tr]
[tr]
[td]Temporary[/td]
[td]4[/td]
[td]1-way[/td]
[td]Ally subject of DOW[/td]
[td]-10% PP[/td]
[/tr]
[tr]
[td]Infringement [/td]
[td]6[/td]
[td][/td]
[td]Holds your national region or
Objective[?][/td]
[td]None? [/td]
[/tr]
[tr]
[td]Temporary[/td]
[td]6[/td]
[td][/td]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]Short-term[/td]
[td]24[/td]
[td][/td]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]Forged CB[/td]
[td]24[/td]
[td]1-way[/td]
[td]Requires Imperialism 5, Each attempt to create costs 5 Dip+100PP[/td]
[td][/td]
[/tr]
[tr]
[td]Long-Term[/td]
[td]60[/td]
[td][/td]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]Permanent[/td]
[td]Forever[/td]
[td][/td]
[td][/td]
[td][/td]
[/tr]
[/table]

Following is the table of various attirbutes from the CB UID files.

What would be helpful is
(A) Interpretation of what the ITALIC info means
(B) Situations causing each CB

CB DATA WORKING TABLE
[table="width: 500, class: grid, align: left"]
[tr]
[td]UID/ Name Alias[/td]
[td]DiDurat[/td]
[td]Uni/Bilateral[/td]
[td]Attributes[/td]
[td]MustNotHave[/td]
[td]PP cost[/td]
[td]PP on success[/td]
[td]Init Rel[/td]
[td]Recur Rel[/td]
[/tr]
[tr]
[td]41TemporarydiCommitCB[/td]
[td]4[/td]
[td]0/1[/td]
[td]*CB* 1|*AutoCBPen*[/td]
[td]*War*[/td]
[td]0[/td]
[td]0 End-10%[/td]
[td]-400[/td]
[td]-25[/td]
[/tr] [tr]
[td]35Infringe diCBAuto[/td]
[td]6[/td]
[td]1/1[/td]
[td]*CB* 1|*AutoCB*[/td]
[td]*Military* 2|*War*[/td]
[td]0[/td]
[td]0[/td]
[td]-100[/td]
[td]-25[/td]
[/tr] [tr]
[td]36Temporary
diCBTemp[/td]
[td]6[/td]
[td]1/1[/td]
[td]*CB* 1[/td]
[td]*War*[/td]
[td]0[/td]
[td]0[/td]
[td]-100[/td]
[td]-25[/td]
[/tr] [tr]
[td]37Short-Term diCBShort[/td]
[td]24[/td]
[td]1/1[/td]
[td]*CB* 2|*UsedForgedCB*[/td]
[td]*Military* 2|*War*[/td]
[td]0[/td]
[td]0[/td]
[td]-200[/td]
[td]-25[/td]
[/tr]
[tr]
[td]42Forged CB lasting effect*[/td]
[td]24[/td]
[td]0/1[/td]
[td]*ForgedCB*|*ForgedCBTO*[/td]
[td][/td]
[td]0[/td]
[td]0[/td]
[td]-400[/td]
[td]-25[/td]
[/tr]
[tr]
[td]38Long-Term
diCBLong[/td]
[td]24[/td]
[td]1/1[/td]
[td]*CB* 3[/td]
[td]*Military* 2|*War*[/td]
[td]0[/td]
[td]0[/td]
[td]-300[/td]
[td]-25[/td]
[/tr]
*[tr]
* * [td]39Permanent
*diCBPermanent[/td]
* * [td]9999[/td]
* * [td]1/1[/td]
* * [td]*CB* 4[/td]*
* * [td]*Military* 2|*War*[/td]
* * [td]0[/td]*
* * [td]0[/td]*
* * [td]-400[/td]*
* * [td]-25[/td]*
[/tr]*
[/table]

NOTE: To Forge CB is Uni/Bil 1/1 DiDuration zero, MinImperialism 5 Dip Cost 5 100 PP Cost.
with success%: SuccessImperialism = 2 SuccessDiplomacy = 3 SuccessAdministration = 0 per pt.
MustNotHaveAttribs = *Military* 2|*War*|*CB*|*ForgedCB*
AddByAttribs = *ForgedCBTO*|*UsedForgedCB*

EXAMPLE OF UID:
UID = 35
Alias = diCBAuto
Kind = $diKndNone
Name = $di_nam_Infringement_Casus-Belli
Text = $di_txt_CBTemp
ImageSmall = Treaty
ImageMedium = Treaty
ImageLarge = Treaty
Unilateral = 1
Bidirectional = 1
DIDuration = 6
MinImperialism = 0
MinDiplomacy = 0
MinAdministration = 0
Attributes = *CB* 1|*AutoCB*
MustNotHaveAttribs = *Military* 2|*War*
PrestigeCost = 0
RelChangeInitial = -100
RelChangeRecurring = -25
PrestigeChgSuccess = 0

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NefariousKoel
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Location: Murderous Missouri Scum

Mon Aug 20, 2012 12:10 am

That is some nice stuff SirG. :D

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