Ethan wrote:I'll have to correct my friend John , but from 1.16a patch depots can be blown or not before you leave the county. Until patch 1.15 you could do what John said, but now the answer is 'maybe'.
Check out this (from the ACW updates file):
• Destruction of RailRoads is no longer automatic:
• A check is made of D100 <{less than} Stack Strength. +25 to stack strength if attribute “*pillage*” is applied to model.
• All Partisans, Indians, BushWhackers, Raiders, Guerillas and Bandidos now have “*NoCapture*|*pillage*” attributes.
(All show the Pillager ability icon)
• Day of destruction is random. Not always day 1, so if you give a move command, the unit may move away before destruction
occurs.
Regards!
Ethan wrote:Well, after trying several times to blow up various depots and move the stack in the same turn, I got two results:
* Some depots were blown up and the stack managed to move in the same turn.
* Other stacks were not successful destroying the depot and furthermore did not move that turn (and the stack's commander was active). It seemed as if the stack had not received any order, but when I went back a turn, I verified the order had been given.
Therefore, my conclusion is that it may not always be successful. apy:
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