I jumped up and bought the game a couple years ago and just now got into it. played 2 union campaigns so far, before patching. Love the new content... at least I think I do. I've spent a few hours reading through on this forum on different topics but I really don't want to follow a generic made-to-order strategy to win as the C.S.A. which somebody else thought up. I'm aware of the challenges but I thought I'd at least have a few turns to breathe at the start...
But playing as the C.S.A., I knew it'd be tough, but holy crap. I didn't even have my "Army of the Potomac" or Shenadoah Force activated for me to use before the Union army was inside Manassas. Then then made a beeline through Fredericksburg, with a smaller Union force there laying siege to it. This big Union army then went sprinting to Norfolk, captured it... while other enemy probe from West Virginia aggressively. All the while I am dithering around thinking I'm smart trying to cut them off
I was a little unnerved, because I knew it was bad. But moving my armies without even divisions or Corps enabled yet, which IMO is absurd, I'm trying to amass troops, build blockade runners, and manage the whole war.
So the Union all this time immediately starts printing money, calling for volunteers as often as it can, it even starts conscripting in maybe June of 1861 if that's even possible. Exceptional taxes, etc. All this time I'm thinking WTF? I never had to do any of that as Union in my pre-patch campaigns, especially not this early. I have called for volunteers maybe 3 times, sold bonds twice, printed money once (by Oct 1861) and bought maybe 4 x 10 railroads. My blockade runners are bringing in a combined 15 money per turn plus I'm raiding Union shipping. Supply situation seems to be fine, I built a depot in Western Tennessee and one in middle Virginia (west of Richmond).
My armies which I have been busy using to mop up the small forces the AI has left behind trying to siege Fredericksburg and Richmond are losing cohesion like theres no tomorrow and moving incredibly slow even after I dumped supply wagons and siege artillery (the one from norfolk). So here it is approaching winter (Oct, 1861) and a 20,000 man corps leaves Norfolk and crushes the brigades I had at Petersburg and now I've got Johnston on the James Peninsula having beat back a Union attack from there with low cohesion moving slow as hell back towards Richmond. A Shenendoah force on offensive posture also with low cohesion doing nothing to attack the Union troops laying siege to Richmond. I noticed a pretty large increase in loss of Cohesion, but then again I am using rail less because I like to keep at least some rail left over plus I can barely move the big armies.
Out West is not nearly a problem. I'm hoping to corner this freaking Union army at Norfolk (which is probably being supplied by sea now) and destroy it but by the time I get that done I expect a 100,000 man force to show up near D.C. and start ravaging middle Virginia. I am recruiting a decent number of troops but honestly I'm just waiting for Corps and Division to be enabled so I can start playing the freaking game without 35% combat penalties. I attached generals to most brigades which I could but everything feels like a mess and I'm feeling like I got the shaft with the Union already making a March to the Sea through Virginia and taking all the exceptional measures.
I'm playing on 2nd AI difficulty ranking, AI aggressiveness 2 (mid), AI detection bonus 3 (mid), AI activation bonus 3/4 (hard)
Thanks for reading. Any help would be appreciated.
I'd also like to mention that the very first campaign i started as C.S.A. with the newest patch I chose "w/ kentucky" having no idea it meant a huge swath of the middle of the country was unpassable unless I violate their neutrality or wait patiently for the Union to. A heads up in the description of that campaign would really help.
. Let her run headlong into you once or twice to give her a bloody nose and then slip out again. Most of the time she will leave most of those troops up north for a while leaving you much less pressure in Virginia.
. She's the god of war and like any woman, will drive you nuts if you let her
.
Quite often the AI are conservatives with all their resources but it can make for dull games. Here, for options this is the reverse, she is very aggressive with that.
. Athena is the master of micro management. If you check out her moves and buildups you think you see only chaos. But wait a couple of turns and those random looking stacks suddenly evolve into fighting forces. And if you show any signs of weakness anywhere (and she's got the eyes of a hawk) she will show you her disdain for your amateur attempts to resist her will.
