Updated version: February 29, 2012 at 1430 UTC
http://ageoddl.telechargement.fr/temp/patch_AACW_v1.16_rc13c.zip
Changes Since 1.16 RC10a:
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AGEod's American Civil War Update 1.16 Release Candidate 13c
February 29 , 2012
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The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.
- Fixed ''flickering ledger'' when opening ledger with a stack selected in Unit Panel
Added Cannons [flavor only: Guns per Hit] to French and British ships
[RC13a – beta release only]
- Game engine update, including adjustments to Naval Supply system
[RC13 – beta release only]
- Fixed missing portrait for CSA Army unit
- Fixed missing sound for RailRepair
- Replace event files omitted in error from RC12
- New game engine correcting rare bug in AutoRaise [automatic Militia, Partisans, etc]
[RC12-beta release only]
- Fixed: now able to use captured equipment in Divisions [new 'semi-visible' ability created]
- Military Genius ability added to leaders with more than 4 abilities [due to new CaptEquip ability]
- [[color=#ff0000]actually since RC6] You no longer assault structures if you are still moving, you only assault them if you have stopped moving (the region of the structure is your destination or you don't move at all) UNLESS your ROE is also 'all out attack'. Both the assault posture and ROE tooltips have been updated to explain that to the player.[/color]
- This is to prevent serious problems for the AI... This has been observed in several of the AGE games with unexpected assaults from the AI... She wants to assault region X, but in the end it happens she will before assault region Y and more often than not: ... bloodbath...
- Fixed arrival event for Fitz Porter to join McClellan without creating a new group
[Porter was being created in nearby port if McClellan is at sea] - Sounds are now called via Alias [in \Aliases see Sounds_alias.ini]
- Music no longer requires DirectX sound to play.
- Alt_Area corrections for USA MO units [unit build areas]
- Sioux Uprising
- Modified USA ''action'' date: now have until Late October to respond.
- Corrected text string for loss of NM to state correct quantity.
- Changed ''response'' to require 3 or more USA Combat Elements [not: Leaders, Supply, Service, Ships] to avoid penalty.
- Changed ''Close to Richmond'' events to require 40 Combat Elements [not: Leaders, Supply, Service, Ships]
- Moved Kentucky River Ironclads ForcePool additions from the ''Kentucky Enters'' events to the general River Ironclad ForcePool arrival.
- Messages will be sent to players for the events adding Ironclads and Monitors to their ForcePools.
- Revised USA and CSA ''Close to Kentucky'' regions lists [used in ''Kentucky Enters'' events] to include all land regions adjacent to KY border [plus 2 across the river in Missouri], and removed some regions that are not adjacent
- Fixed Naval Supply to only deliver supply to regions with Coastal Waters adjacent.
- Fixed repair rates for ships [and land units] to correctly calculate rate based on structure size and Repair value for that structure.
- Fixed bug where occasionally a Militia unit was purchased but did not appear.
As always, see the Read Me shortcut in your Windows Start Menu for a complete changelog.