A few notes before we begin. It is current turn 49 in our game, so feel free and to say what you want and armchair QB,... I mean "critique" has you wish. Actually please post so I know people are reading this, as it does take a while to get do any of the recent turns.The first turn I did was turn 35, and that took about 5 hours, so expect these non important ones to be a little plain. Also if their are any inconsistancies please let me know, has I may not remember to mention all my moves. I am using paint for all sceenies.
On my side only, I treated this game a little differently, in that I was very conservative with spending VP points, focused my attention on easy VP areas, and was conservative with my troops (like the tourney). At the same time I tried to stay away from gamey tactics to achieve victory.
House rules are:
Settings:
Historical Attrition
Standard Naval
3 redeployments (for spawning generals only and no issuing movement orders)
Normal Foreign
No random generals
Normal activation
House rules:
Mobilization:
1.) For the South: No Part-Mobilization before Early April 1862 and Full Mobilization not before Early September 1862
2.) For the north: Part-Mobilization from Late September 1862 , Full Mobilization from Early January 1863
Every side can wait as long as they want to Part-Mobilization , but there must be a Part-Mobilization once before a Full Mobilization can occur.
If England/France enters the war on CSA Side the Northern Player is allowed to "Full-Mobilize" CSA can match any USA mobilize if they do.
Raiders:
For the CSA: In the border states: West Virginia, Kentucky, Maryland, Delaware, and Missouri. Can raid with single units. In "non-border-states" like Illinos must take a leader and 3 units to raid.
For the USA: Always the USA Player must take a leader and 3 units to raid.
Scouts are ok
Emancipation Declaration (North): Only after the USA Player had a victory after September 1862 where the northern player won 3 Morale points in single battle or the northern player has taken 3 Major cities like Vicksburg, Memphis and New Orleans.
Cotton Embargo, Total Blockade, Warbonds, Calling for volunteers and so on is always allowed.
Eastern front:
Because of the inbalance in auto generated units and the influence of stripted events. There should be no conflict in VA or MD until the armies have released. WV is free game.