Comprehensive Patch: all changes since 1.01b are included.
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[CENTER]Rise of Prussia Update 1.03 – RC6[/CENTER]
November 30, 2011
The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.
RC6 changes hilighted in blue.
Game logic
- ZOC don’t prevent retreat anymore
- Retreat damages algorithm improved with variables exported for modding (see AGE Wiki)
- It is no longer possible to make a breach with any unit (like cavalry). You now need at least one artillery or engineer element or a unit with a siege ability or a unit/leader with a special trait (‘Breacher’).
- If you are in supply when besieged with at least one supply wagon or a depot, you can only surrender if you fail your discipline test AND you fail a 5% chance to a percentage roll.
- If you are besieged, weaker than the besieger, with a breach in the structure and only in partial supply, then your troop discipline will get a -3 modifier (more chance to surrender).
- Supply can now pass through neutral territory (case of Russian supply in Polish territory).
- You no longer assault structures if you are still moving, you only assault them if you have stopped moving (the region of the structure is your destination or you don't move at all) UNLESS your ROE is also 'all out attack'. Both the assault posture and ROE tooltips have been updated to explain that to the player.
- This is to prevent serious problems for the AI that has been observed in several of the AGE games with unexpected assaults from the AI: She wants to assault region X, but in the end it happens she will before assault region Y!
- Fixed Major Roads to function properly
- You can now build fortified camps at the cost of 1 supply + 1 artillery element
- Cavalry is more impaired by difficult terrains and well organized infantry.
- Bug fixed regarding depot construction and supply unit usage.
- Losing depleted elements will cost less morale.
- Production time calculation revised (again). A unit with a Build Rate of 100 should be unlocked in one turn
- AI will be less aggressive (parameters exported for modding)
- AI will regroup better corps with army HQ (‘flocking behavior’)
- New AI algorithm: concentrate, can apply to all threatened stacks.
- Leaders now redeploy slightly better toward candidate stacks
- It is now possible to define an affinity for each leader toward certain stacks (modding)
- Fixed: Theaters ratio miscalculated sometime, leading to too aggressive behaviors in some cases.
- Thanks to Clovis good work (work done by modding the AI), the AI is now better for winter quartering and objectives assessment.
- the AI now considers the % of light elements (raiders, cavalry) when checking for assaults against a structure, and not just the ratio of power between the defenders and the assaulting force.
- New AI parameter: aiCTM_ThreatValInFow in AI.opt to help regulate AI agressivness
- Fixed syntax errors in AIFocus_OMB.inc (incorrect usage of Theaters and Areas)
- Corrected several Alias errors in the AI event files
- Commander in chief class ability added
- Prisoners scripts commands added
Events
- Modified error on Prussian general Lolhöffel
- Added Clovis' Winter quarters and Balances files for AI
- Fixed leaderless Swedish brigade in reinforcement
- Modified the number of Militia replacements added each year, plus an automatic militia into line replacement conversion beyond a certain level
- Removed Bavaria and Wurtemberg Heavy Cav replacement (become now standard)
- Added Supply replacements
- Fixed arrival of Prince William when Zastrow has already been killed. Will join largest Force in Hannover/WestFalen/Bremen extended areas (defined by Area $Hannover_Territory)
- Fixed Ferdinand of Brunswick multiple choice event to not trigger if Ferdinand has already been promoted to 3 Star General
- Fixed lack of message to AUS player when Browne dies. Modified death event so it cannot occur until Browne is replaced by Charles
- Extended “VP Balance” events through the end of 1763
- Reduced quantity of ongoing Light Infantry replacements
- Added check for existing Leader for all purchase Leader Options
- Fixed duplicate Soltikov events
- Reworked Saxon Capitulation events
- Now only the 3 road regions leading to Pirna must be controlled
- Dresden
- Radeburg
- Dippoldiswalde
- Probability once regions are controlled is now 100% (was 75%, causing reports that event wasn't working)
- Capitulation must occur before the end of 1756 (was through April 1757)
- When requirements are met, a line message will warn players that capitulation will occur the next turn
- Reminder: if Prussia is AI, capitulation can also occur if less than 24 SAX Elements are remaining in Saxony Theater.
- Simplified the Pass Blocked icon system to only show icons in the actual regions that are Passes
- Corrected several region Alias errors in 1757, Pass Blocked, Balances, and RoP Options Reinforcement event files
[color=#280099]Setups[/color]
- Added some additional annual Heavy Cav replacements for all nations
- Removed useless AUS Skirmisher replacements
- Added Naval supply in the Baltic (mostly to assist Russian supply lines) and modified all scenarios accordingly (saves not compatibles)
- Fixed duplicate Dyhern & co (3 brigades) wrongly setup in Alsace in 1756 scenario. These units now appear with the 1757 Event 'Armée La Dauphine'
- Corrected Unit name Braunschweig-Behr I. inthe 1756 Setup
DB
- Corrected *pillager* attribute to light infantry and cavalry for petty war (Klein Krieg) purpose
- fixed bridge on map between Wien and Krems
- fixed map links between Tabor, Pisek and Rokitzan
- Added Merchantships (for naval supply)
- Corrected Cossacks families to use Raider replacements (not cavalry)
- Added missing minor river link Between Kolin and Chemlitz
- Modified terrain in Karslbad to be woods, not hills, as per map graphics
- Added Magdeburg, Minden, Wesel and Emden as potential Prussian recruitment centers
- Corrected missing fire damage for Hussars & Carabiniers
- Brunn region terrain changed
- von Nostitz changed
- Fortress Artillery changed family to Heavy Artillery (for replacements)
- Corrected “Military Genius” ability/icon for Friedrich II von Preussen model (Ability alias was misspelled)
[color=#280099]Graphics / Interface[/color]
- Fixed missing HorseGrenadier Army picture for Russia
- Fixed missing images for French Chasseurs de Fisher and Saint-Victor events
- Fixed missing images for Saint-Victor and Fischer French events
- Changed wrong Wedell army pictures
- battle scale is back
- Abilities cleared correctly (graphic glitch) when viewing a model with less abilities than the previous.
- Updated Pictures for leaders:
- AUS: Ried, Buckow, d'Ursel and Neipperg,
- BRU: Frederick Augustus of Brunswick,
- PRU: Belling, Prittwitz, Stutterheim, Lentulus, Itzenplitz, Zastrow and Möllendorf.
- RUS: Kashkin and Mordvinov
- FRA: Voyer
- SWE: Hessenstein
- Changed unit graphic for British Fusillers
- Fixed leader graphics display
- PRU: von Platen
- Fixed Town name and region control icon displays
- Can now abort a unit construction by exiting “build mode”, selecting it and hitting the <Delete> key.
- there is a more detailed tooltip on the entrench level icon
- abilities tooltip have their appliance level added by code.
- Fixed appearance of Element Detail window (thank you: Spada)
- Several minor string corrections
- More French leaders bios added
- German language version corrections and additions
- Added missing strings for “Replacements Conversion” Options