Highlandcharge wrote:I have been looking at this also...
I had a battle with some red guards and some white cavalry, there was a line on the turn info log telling me the red guards had tried to avoid battle due to low cohesion but had failed, then telling me that the red guards had succeeded from retreating from the battle after taking 11 hits... the battle report that followed showed no casualties for my guards but 82 for the white cavalry, I checked my red guards and they had went from 1440 men to 720, so they sustained 50% casualties during the retreat from the battle, I dont know why it didn't show the causalities on the battle report, is this a cosmetic bug with the battle report?
I will take some pics and have the save game if needed
I have just checked the detailed battle screens and it says the red guards inflicted some damage on the cavalry but received no damage over 4 combat rounds, surely they should have, it looks like a bug
In my other pbem game there are 2 battles this turn that have been counted as a draw with no casualties on one side and some inflicted on the other... this must be a bug..
Like I said before I have all the save games if needed..
John Sedgwick wrote:before we started our PBEM game, I played a test game and ran the first turn a few times against the AI to practice my opening moves; every time I ordered Bishkelaurov to assault Grozny, he died while his troops took relatively light losses.
John Sedgwick wrote:I'm getting this all the time with Sidorin's Corps now, where it'll display 420 power the first time I cycle through his stack using the E-R keys, but if I click on his stack on the map, take a division out and put it back in, his power becomes 388 (which I believe is the true figure). I can't trust my own generals for accurate statistics, but then I suppose that's historically accurate
Pat "Stonewall" Cleburne wrote:[ATTACH]16455[/ATTACH]
I'm talking about losing a general in a battle with no casualties on your side. I like that you actually have to worry about leader deaths in RUS, but I think the intensity of the battle should have something to do with the results. I don't remember ever seeing this until 1.04 and now it's happened to me on 2 different games. Has anyone else run into this problem recently or before?
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