Ethan wrote:Thank you!![]()
During amphibious assaults and river crossings into regions where you have 10% or less military control, your posture is also automatically set to offensive (unless the force is entirely composed of irregulars).
Note: Armies amphibiously landing or crossing a river have no choice but to fight the enemy defending the crossing or beach at a disadvantage. However, forces crossing/landing into a region where you previously secured a beachhead/bridgehead (more than 10% military control) can reinforce it without fighting. Irregulars are also considered stealthy enough to cross/land unopposed.
Longshanks wrote: ....jotting notes in Secret Code of Military Manuvers book....
seriously, one of these day we'll have to compile a list of the Top Twenty Lesser Known Facts that Separate Grognards from Wannabes.
Longshanks wrote:So, to sum up what I've read:
You can move into a region in defensive or passive mode if you have a military control of at least 5% in that region, UNLESS
You are landing (invading from ships) or crossing a river in which case you need 10% military control to be in defensive or passive mode EXCEPT
Irregulars are exempt from the landing/crossing penalty and can always move in in defensive or passive mode.
Longshanks wrote:Apparently not TOO perfect:
in a current game (vs GraniteStater), he moved Sumner and the boyz into Longstreet's region where I have 100% control. He has units of around 500 PWR, plus at least one of them is an artillery unit, so they're not irregulars. They did not cross a river.
According to the forum discussion here, as I understand it, there should have been a battle, with his units in attack mode.
But... no battle commenced.
Methinks something is amiss in Culpeper!
The loyalty is 13% Union. Is the ability to enter based on loyalty?
Longshanks wrote:Apparently not TOO perfect:
in a current game (vs GraniteStater), he moved Sumner and the boyz into Longstreet's region where I have 100% control. He has units of around 500 PWR, plus at least one of them is an artillery unit, so they're not irregulars. They did not cross a river.
According to the forum discussion here, as I understand it, there should have been a battle, with his units in attack mode.
But... no battle commenced.
Methinks something is amiss in Culpeper!
The loyalty is 13% Union. Is the ability to enter based on loyalty?
Longshanks wrote:Apparently not TOO perfect:
in a current game (vs GraniteStater), he moved Sumner and the boyz into Longstreet's region where I have 100% control. He has units of around 500 PWR, plus at least one of them is an artillery unit, so they're not irregulars. They did not cross a river.
According to the forum discussion here, as I understand it, there should have been a battle, with his units in attack mode.
But... no battle commenced.
Methinks something is amiss in Culpeper!
The loyalty is 13% Union. Is the ability to enter based on loyalty?
GraniteStater wrote:Per Longshank's post:
The occurence was a mistake. I had moved three stacks; when just dropped on the destination, the 'best' route went through Confederate lines (Culpeper), so I moved them by hand. Apparently, I forgot Sumner.
So, Sumner was "en route" to the destination. He was not on Evade and was on Defend/Defend.
No battle. Could be a glitch, where units that are passing through (the algorithm may read the destination of the stack) are not evaluated 'correctly'.
OneArmedMexican wrote:There is one more possibility: If you do an attack with an inactive leader, he will stay on passive posture even if he enters a 100% enemy controlled region. The battle will occur once he is active again in a future turn.
OneArmedMexican wrote:There is one more possibility: If you do an attack with an inactive leader, he will stay on passive posture even if he enters a 100% enemy controlled region. The battle will occur once he is active again in a future turn.
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