Sat Feb 25, 2006 10:18 am
About the loading operation itself:
if your army is in a region with an harbor, with a fleet in the harbor, then you have 2 ways of loading (if the transport capacity is sufficient):
a) drop the tab representing the army over the tab representing the fleet.
b) drop the army sprite over the harbor sprite.
It has to be noted that its the position of the tip of the mouse cursor that is the relevent hot spot when you drop your army sprite over the harbor. once you know that, it poses no problems. Also if you are over the harbor icon, then the tooltip should blink.
Now about the limitations themselves, you are right, you cant move an army and load it the same turn. We are thinking about extending the game engine on that, but we have several more urgents matter before.
There is still some interesting "combos" move that can be done, for example if you army start near a coast, it can disembark & move deeper in land the same turn, while your fleet can be ordered to move away (after disembarking!).

Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."