BeginFavoriteDiplomaticTargets
Target=TUR
Target=ITA
Target=BUL
Target=ENG
Target=ROM
Target=GRE
Target=HOL
Target=SWE
Target=USA
Target=PER
Target=AFG
Target=JAP
EndFavoriteDiplomaticTargets
calvinus wrote:For the diplomacy issue, I already introduced some improvements in latest patch, to make diplomatic AI move better towards neutral countries. Indeed I personally watched AI putting a major effort on nations such as Bulgaria, Italia, Rumania, Turkey, and so on... Probably you experienced a passive diplomatic behaviour in the later war period, when all nations that can bring a military effort have been already involved in the conflict. Is this your case? If so, you see enemy AI stressing its attention to economically useful nations, because there's no real interest on the other powers, isn't it?
calvinus wrote:Lenin and Russian Revolution - I saw Russian Revolution breaking out in late 1916 and managed to put Lenin in charge in 1917. Play it several times and you'll see that performaces of Russia can change over time. Also, consider that other events can bring to different outcomes in Russian Revolution, such as Kerenski or Kornilov...
Random wrote:Your English is infinitely better than my Russian!
Have revisited the Nations.csv and MapAreas.csv files to try and find some Afghan anomaly but no luck I'm afraid. Could see nothing that might cause the battles not to count.
calvinus wrote:Hello,
there's nothing to fix for China. We did the graphics of soldiers for China just for future job of modders. So, if somebody wants to mod the grand campaign files by adding the forces of China, he's welcome!
calvinus wrote:For Afghanistan: you win one battle in Afghanistan, ok, one victory is awarded. Then you have to keep a garrison in Afghanistan for 7 turns, each turn of military occupation counts as one won battle (like for colonial warfare in Africa), so in the end (1 battle won and 7 turns) Afghanistan in conquered.
calvinus wrote:there's nothing to fix for China. We did the graphics of soldiers for China just for future job of modders. So, if somebody wants to mod the grand campaign files by adding the forces of China, he's welcome!
Averkinen wrote:I kept the troops there until the very end of the war, but the counter did not move, one win and all, also Afghanistan, did not give up as other countries in the capture of their capital, and special rules for Afghanistan, I did not notice. Although maybe it's just a bug, so I tried to capture him only once.
calvinus wrote:Mmmhh... if you post here a zipped savegame (.sav & .map), I can run it in debug mode and check what's the cause why the battle counter does not improve...
Random wrote:You can edit out the spelling errors easily enough making changes like giving the Grand Fleet its correct title since by the time the game starts it was no longer designated "Home Fleet". Hopefully they will correct the spelling mistakes in several if the Royal Navy ships but these are minor irritants.
I would be really happy with a monthly turn option or mod (12 per year instead of 9). Am trying to mod this, the text files suggest that it is possible but without success so far.
Random wrote:You can edit out the spelling errors easily enough making changes like giving the Grand Fleet its correct title since by the time the game starts it was no longer designated "Home Fleet". Hopefully they will correct the spelling mistakes in several if the Royal Navy ships but these are minor irritants.
I would be really happy with a monthly turn option or mod (12 per year instead of 9). Am trying to mod this, the text files suggest that it is possible but without success so far.
wodin wrote:I presume you never managed to do it? I'd love monthly turns myself.
Panama Red wrote:Averkinen:
So what is the solution since you solved the problem ???
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