Czert
Sergeant
Posts: 94
Joined: Mon Mar 21, 2011 4:55 pm

DEMO bugs and ideas

Sat May 28, 2011 4:19 am

1. I started game as russia, and no problems, have some new decisions avaivable, and some issued , but after few turns I decided to play as japan and here problem arised - after first turn (or it was even in first turn ? dont remember) I noticed that I have some events (and can run them) that I have as russia, and they was not activated for japan.

2. in some screens (f8 - colonial) is moving bar missing (not working), making moving in screen click fest.

3. event draining -after it can be issued - have req. of CP (or it was someting else, dont remeber) of 101% making it imposible to run.

ideas/suggestions

1.make some decions that allow converting of station funds to private and vice versa.

2.when you browsing f6 (regional census) than clicink on name or region will close window and put you directly to selectet region/prov.


and technical note - game is slow, which are specs for game ?

von Sachsen
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Posts: 156
Joined: Tue Mar 09, 2010 9:52 pm

Sat May 28, 2011 6:39 am

I'm having some trouble with the interface: even when in economic mode, if I want to select a city, clicking it automatically brings up the garrison, leaving only a small sliver that selects the city on a second click. Could you relegate the garrison selection to a smaller area? Nothing game-breaking of course but certainly annoying.

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Generalisimo
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Location: Buenos Aires, Argentina
Contact: ICQ WLM

Sat May 28, 2011 7:21 am

von Sachsen wrote:I'm having some trouble with the interface: even when in economic mode, if I want to select a city, clicking it automatically brings up the garrison, leaving only a small sliver that selects the city on a second click. Could you relegate the garrison selection to a smaller area? Nothing game-breaking of course but certainly annoying.

Yes, that can get a bit annoying sometimes... be sure to click on the upper right of the circle to avoid the unit selection. ;)
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von Sachsen
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Sat May 28, 2011 7:53 am

Generalisimo wrote:Yes, that can get a bit annoying sometimes... be sure to click on the upper right of the circle to avoid the unit selection. ;)


Ahh, missed that, thanks. :) Oh and one last thing, will unit names for new units will be in the full game?

Czert
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Posts: 94
Joined: Mon Mar 21, 2011 4:55 pm

Sat May 28, 2011 12:49 pm

and another bug - when in building mode, (doesmatter in which, if in military or other), then clicking on another branch allways close window, forcing player to click again to be in build mode. Not gamebraker, but annoing.

My hope is that these bugs will be fixed before relasing of full game (some delay is acceptable).

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Pocus
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Location: Lyon (France)

Sat May 28, 2011 1:16 pm

what do you call a 'branch'?

CP of 101 means not colonial, e.g national.

To select industries, click on the BACK of the cityscape circle, not on the front.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Czert
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Sat May 28, 2011 3:46 pm

With branche I meaned changing between military buildup (units), civilian (industry), colonial (different) and national (different).

And when thinking about it - itwill be nice if you move -say in colonial sceen - and move to missionary then togehter with info about thier effects it will show you in how much provs you can do that action.


And one question - for what are good labour (contruction) units ?

And I forget -when you industry stop production for some resons, then then what was missingm, that production must be stoped (one info for multiple closing - e.q missing 9 coal and 32 private funds).

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Queeg
Lieutenant Colonel
Posts: 291
Joined: Sun Feb 26, 2006 5:13 am

Sat May 28, 2011 9:27 pm

The Ledger seems underpowered. At present, clicking the Ledger button opens the F2 window. I'd like to have a button on the ledger window to cycle through the other F windows. In other words, once I open the ledger by clicking on the ledger button, I should be able to move between all of the F windows.

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caranorn
Posts: 1365
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Location: Luxembourg

Sun May 29, 2011 8:21 am

Queeg wrote:The Ledger seems underpowered. At present, clicking the Ledger button opens the F2 window. I'd like to have a button on the ledger window to cycle through the other F windows. In other words, once I open the ledger by clicking on the ledger button, I should be able to move between all of the F windows.


Second that. Used to be the case in previous games and can be quite handy.
Marc aka Caran...

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Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Sun May 29, 2011 8:30 am

queeg wrote:the ledger seems underpowered. At present, clicking the ledger button opens the f2 window. I'd like to have a button on the ledger window to cycle through the other f windows. In other words, once i open the ledger by clicking on the ledger button, i should be able to move between all of the f windows.


+ 1

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beuckelssen
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Location: Galicia caníbal

Sun May 29, 2011 9:21 am

Queeg wrote:The Ledger seems underpowered. At present, clicking the Ledger button opens the F2 window. I'd like to have a button on the ledger window to cycle through the other F windows. In other words, once I open the ledger by clicking on the ledger button, I should be able to move between all of the F windows.


I´m totally agree.

marcusjm
Colonel
Posts: 321
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Location: Gothenburg/Sweden

Sun May 29, 2011 11:32 am

One more vote for real ledger book. The one in aacw is perfect, why not just copy that?

Czert
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okinawa

Sun May 29, 2011 3:00 pm

And another interesing think - when plying as Japan, I declared war to Okinawa and conqured it, but due to my surprise I have no option to annex it.

Onlyest option close to it, need 250 victory points (or how it is called), but foc conquring I get only 7 points. :bonk:
Any chance how to anex it ? Diplomacy options are rather limited.

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Laudon
Conscript
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Joined: Thu Sep 11, 2008 12:00 pm
Location: Czech Republic

Sun May 29, 2011 3:01 pm

I would like to see all game windows mouse accesible. E.g. Assets Balance window next to the ledger pages.
I'm adding one map glitch: the border between Romagna and Abruzzo is missing.

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McNaughton
Posts: 2766
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Location: Toronto, Canada

Sun May 29, 2011 3:10 pm

Czert wrote:And another interesing think - when plying as Japan, I declared war to Okinawa and conqured it, but due to my surprise I have no option to annex it.

Onlyest option close to it, need 250 victory points (or how it is called), but foc conquring I get only 7 points. :bonk:
Any chance how to anex it ? Diplomacy options are rather limited.


I am unsure about this process, but historically it was annexed by Japan in 1872. Grabbing territory ahead of 'schedule' via conquest is not necessarily easily to do in Pride of Nations. While a viable tactic in Victoria, grabbing territory of minors is not a simple thing to do (as historically it was next to impossible). Annexing the Ryūkyū Kingdom was impossible until the 1870s because to do so would provoke China (something Japan would not do under the Shogunate). Is Okinawa a colony of Japan, or an independent colony?

While not necessarily knowing what is going on here, I am pretty sure that it is addressed either via event, or the colonial/diplomatic system. Someone else will have to clarify.

marcusjm
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Location: Gothenburg/Sweden

Sun May 29, 2011 3:43 pm

This is what makes PoN great, no fantasy land here but actual historical outcomes(or at least somewhat realistic).

Maybe we don't need 100 mods this time to get a somewhat plausible result ;) .

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PhilThib
Posts: 13705
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Location: Meylan (France)

Sun May 29, 2011 4:07 pm

Czert wrote:And another interesing think - when plying as Japan, I declared war to Okinawa and conqured it, but due to my surprise I have no option to annex it.

Onlyest option close to it, need 250 victory points (or how it is called), but foc conquring I get only 7 points. :bonk:
Any chance how to anex it ? Diplomacy options are rather limited.


No need to worry about that, you shall get an event for it... :cool:
Image

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Franciscus
Posts: 4571
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Location: Portugal

Mon May 30, 2011 1:06 am

von Sachsen wrote:I'm having some trouble with the interface: even when in economic mode, if I want to select a city, clicking it automatically brings up the garrison, leaving only a small sliver that selects the city on a second click. Could you relegate the garrison selection to a smaller area? Nothing game-breaking of course but certainly annoying.


I second this.

Would it be possible to limit calling up the garrison when in non-military modes only if one clicks directly over the small soldier or general symbol ?

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Pocus
Posts: 25673
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Location: Lyon (France)

Mon May 30, 2011 10:23 am

CTRL-Click will keep you in non military mode even if you click on the front half of the city. Or you can click on the rear half with only a simple click.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

khaardt
Civilian
Posts: 4
Joined: Sun May 29, 2011 12:57 pm

Notes about Russia

Mon May 30, 2011 10:33 pm

Hello, everybody!
Some notes concerning Russia:

Historical name of Ustinov is Ijevsk. It was called Ustinov in 1984-1987.
Maybe an arms factory should be built there, if it wouldn't ruin the balance. Ijevsk Zavod was one of the main russian weapons manufacturers in XIX century:
http://en.wikipedia.org/wiki/Izhmash

Putilov Zavod was located in Saint-Petersburg, not in Moscow.

Kiev is spelled "KieW" on the map, but factories inside are called "KieV ... zavod".
I think KieV is more common spelling.

Marinsky Likyero-Vodotchny Zavod (which means "Marinsky Liquor Factory" in Russian) in Moscow produces manufactured goods. Maybe it should produce wine?

"New mission" screen for Russia has a title "Rossijskaya gazeta - Uralskoye regionalnoye predstavitelstvo" ("Russian newspaper - Ural regional agency"). I think some of the Saint-Petersburg newspapers would suit better for this screen. For example "Sankt-Peterburgskie Vedomosti" ("Saint-Petersburg Journal"), which is one of the oldest russian newspapers:
http://s56.radikal.ru/i152/1105/96/a341ea4c3375.jpg
If it would help, I can search for title page in better quality.

Thank you very much for this game, it is incredible!

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Krot
Sergeant
Posts: 67
Joined: Tue Jan 04, 2011 5:49 pm

Tue May 31, 2011 9:08 am

Czert wrote:1. I started game as russia, and no problems, have some new decisions avaivable, and some issued , but after few turns I decided to play as japan and here problem arised - after first turn (or it was even in first turn ? dont remember) I noticed that I have some events (and can run them) that I have as russia, and they was not activated for japan.

2. in some screens (f8 - colonial) is moving bar missing (not working), making moving in screen click fest.

3. event draining -after it can be issued - have req. of CP (or it was someting else, dont remeber) of 101% making it imposible to run.

ideas/suggestions

1.make some decions that allow converting of station funds to private and vice versa.

2.when you browsing f6 (regional census) than clicink on name or region will close window and put you directly to selectet region/prov.


and technical note - game is slow, which are specs for game ?


I would second the suggestion to make regions accessable via f6 ledger. I spent 10 mins trying to find Magnitogorsk on the map. For such a huge multiregional country like Russia it is a real pain to find the region you wish.

khaardt wrote:Hello, everybody!
Some notes concerning Russia:

Historical name of Ustinov is Ijevsk. It was called Ustinov in 1984-1987.
Maybe an arms factory should be built there, if it wouldn't ruin the balance. Ijevsk Zavod was one of the main russian weapons manufacturers in XIX century:
http://en.wikipedia.org/wiki/Izhmash

Putilov Zavod was located in Saint-Petersburg, not in Moscow.

Kiev is spelled "KieW" on the map, but factories inside are called "KieV ... zavod".
I think KieV is more common spelling.

Marinsky Likyero-Vodotchny Zavod (which means "Marinsky Liquor Factory" in Russian) in Moscow produces manufactured goods. Maybe it should produce wine?

"New mission" screen for Russia has a title "Rossijskaya gazeta - Uralskoye regionalnoye predstavitelstvo" ("Russian newspaper - Ural regional agency"). I think some of the Saint-Petersburg newspapers would suit better for this screen. For example "Sankt-Peterburgskie Vedomosti" ("Saint-Petersburg Journal"), which is one of the oldest russian newspapers:
http://s56.radikal.ru/i152/1105/96/a341ea4c3375.jpg
If it would help, I can search for title page in better quality.

Thank you very much for this game, it is incredible!


Very good points, khaardt. Nice to see you on this forum.

The only correction is that Izhevsk is a better English name for the region than Ijevsk as we can see from the link which you gave in your post. :neener:

I was a bit surprised to see Ustinov in PON when the very same region is Izhevsk in RUS. :)

Czert
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Posts: 94
Joined: Mon Mar 21, 2011 4:55 pm

Wed Jun 01, 2011 4:38 pm

McNaughton wrote:I am unsure about this process, but historically it was annexed by Japan in 1872. Grabbing territory ahead of 'schedule' via conquest is not necessarily easily to do in Pride of Nations. While a viable tactic in Victoria, grabbing territory of minors is not a simple thing to do (as historically it was next to impossible). Annexing the Ryūkyū Kingdom was impossible until the 1870s because to do so would provoke China (something Japan would not do under the Shogunate). Is Okinawa a colony of Japan, or an independent colony?

While not necessarily knowing what is going on here, I am pretty sure that it is addressed either via event, or the colonial/diplomatic system. Someone else will have to clarify.


Yes, it is under japanese infulence (IIRC CP is 35%) and is shown as japanese colony (or it was only in infulence? not sure now). reson why I decided to annex it ahed of time, was mainly because japan lacked option declare fromal colony/protectorate/domininon at that time.
Hoping that it can annexed ahead of time.

Mayby it can be here posibity to annex it , ahead of historicakl time, but if done, it can fire some (scripted) events.
And for historians - if I want to folow history, then I will play some movie about that time and/or document/book :) .
I want some ahistorical posibilities - like speeding up development of Japan/Russia (I have weakness for weaker ones), transforming them to more liberal goverments and for very liberal countries to play more harder (eq. hardering liberty of religion).

Czert
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Posts: 94
Joined: Mon Mar 21, 2011 4:55 pm

Wed Jun 01, 2011 4:48 pm

Krot wrote:I would second the suggestion to make regions accessable via f6 ledger. I spent 10 mins trying to find Magnitogorsk on the map. For such a huge multiregional country like Russia it is a real pain to find the region you wish.


Yes, russia is very hard to manage, not only due to big size of country, but some trechnical issues too.
Lagging is one of them (map, ledgers) and I miss bigger ZOOM OUT - mainly for Russia, if you want to build some mine/agriculture in other than europe part of Russia, it gets very interesing, mainly founding place where to place it.

Talleyrand
Conscript
Posts: 7
Joined: Mon May 30, 2011 8:44 pm

Wed Jun 01, 2011 5:04 pm

About the problem of clicking on the city and selecting the military unit instead of the city, there are some city (noticed it with Norfolk and Genoa for ex) which are showed empty when you click on them and you have to clic on another city, an then reclic on this city without activating soldiers (or you will have to redo) to see buildings.
Also there are cities or landscapes which are very difficults to clic on, when you clic on them you will select a neighbor city.

Taurohtar
Civilian
Posts: 1
Joined: Wed Jun 01, 2011 8:16 pm

Wed Jun 01, 2011 8:36 pm

Hey Community and DevTeam,

I was observing for a long time the AGEOD forums and own ACW,RoP,RUS and looking forward to PON. I am a historian and currently writing my PhD. Playing the demo with Prussia and Austria I found some points to be questioned. I made a short and not comprehensive list of the first things - hoping to contribute to PON improvement.

Pride of Nations Demo Version 1.01 GC 1850 – German Language and Historical Corrections

How is your province and city naming policy - depending on ethnical majority or the language of the controlling empire? I try to correct the names of the Prussia, Austria and the Minor German States according to the second guess. If you prefer the ethnical version, just give me a hint.
If you need any OOB for any German Country I will see what I can do, to be as historically accurate as possible and offer realistic proposals for to build forces. I found that PON/VGN/Includes/1850GRC_OOB includes the current playable OOB. Is there also the OOB for the to build units or do they always have generic names (1.Inf / 2.Inf etc).
If you show me where, I can try to alter the names inside and send you the improved version proposal.


Inconsistency German language
how its currently used ingame:
ü = ue
ü=u
u=ü
that is totally mixed up – I try to make a list with the relevant names for you
Update: Ok, got it. So if you have to avoid ü/ä/ö then ue/ae/oe would be the correct spelling. I change all name proposals at the list.

Map corrections (city name / province tooltip/ each garrison unit has to be checked – often incorrect spelling too):

Dalmatia(pt)– Dalmatien
Croatia(pt) – Kroatien
Istria(pt) – Istrien
Trentino(pt) – Suedtirol
Litva(pt) – Memelland
Vilna(pt) – Litauen
Kaernten(pt) – Kaernten
Osterreich(pt) – Oesterreich
Debrecen (pt) – Karpatenbecken
Sklavonia(pt) – Slawonien
Banat(pt) – Batschka
Temesvar(pt) – Banat
Hermannstadt(pt) – Siebenbuergen
Kolovzar(pt) – Transsilvanien
Grosswardein(pt) – Kreischgebiet
Bukovina(pt) – Bukowina
Tarnopol(pt) – Ostgalizien
Bohmerwald(pt) – Boehmerwald
Bohmen(pt) – Boehmen
Königgrätz(pt) – Riesengebirge
Mahren(pt) – Maehren
Malopolska(pt) – Kleinpolen
Troppau(pt) – Hultschiner Laendchen
Radom(pt) – Masowien
Przemyzl(pt) – Karpatenvorland
Wurrtemberg(pt) – Wuerrtemberg
Saar(pt) - Saarland
Mark(pt) – Westfalen
Westfalen(pt) – Ruhrgebiet
Thuringen(pt) – Thueringen

Gorlitz(cn) – Goerlitz
Kustrin(cn) – Kuestrin
Vilna(cn) – Wilna
Luxembourg(cn) – Luxemburg
Triest (cn)– Trieste
Trent(cn) – Trient
Innsbrück(cn) – Innsbruck
Presburg(cn)– Pressburg
Kolovzar(cn) - Schaessburg
Halicz(cn) –Halitsch
Czernowitz(cn) – Tschernowitz
Krakow(cn) – Krakau
Temesvar(cn) – Temeswar
Saarbrück(cn) – Saarbruecken

Unit name corrections Austria:

General:
JägerRgt – Jägerregiment
Supply units chips: 1.Ko – 1.Kompanie / 2.Ko – 2.Kompanie

Specific:
1.Kroat.Grenzer.Bde – 1.Kroat.Grenzerbrigade or 1.Kroat.Grenzer-Brig. (Cattaro)
2.Kroat.Grenzer.Bde – 2.Kroat.Grenzerbrigade or 2.Kroat.Grenzer-Brig.(Split)
GR2 Deutsch-banater – GR2 Deutsch-Banater
IR 19 H.Homburg – IR 19 Hessen-Homburg
IR 37 Wurzburg – IR 37 Würzburg
IR 28 Froelish – IR 28 Fröhlich
IR 7 Prohaska Nr. 7 – IR 7 Prohaska
Carlstädter Militär-Grenz-IR 4 Sluzin > doubled VI.AK and VII. AK
GR 8 Werner (Venetia, VIII.AK) vs GR 8 Gradiscaner (Klagenfurt, III.AK)
(2x) Light Cavaly Regiment > unnamed > picture indicates Ulanen-Regiment (Zagreb, XV. AK)

Unit chip corrections Austria:


General:

(all) GR > Light Infantry
GR 1 Franz Joseph (Milano, VII.AK)
GR 2 Deutsch-Banater(Venetia, VI.AK)
GR 6 Sankt-Georger (Venetia, V. AK)
GR 7 Broder (Venetia, VI.AK)
GR 8 Werner (Udine, VIII.AK)
GR 88 Prinz Eugen(Zagreb, XV. AK)

Specific:
1.Kroat.Feld-Art.-Rgt. > Arty (Zagreb, XV.AK)
2.Kroat.Feld-Art.-Rgt. > Arty (Zagreb, XV.AK)
IR 56 Gorizutti > Regular Infantry (Zagreb, XV.AK)
Regimento Cacciatori Imperatore > Light Infantry (aka Alpenjäger) (Venetia, VII.AK)

Unit name corrections Prussia:

General:

(each Prussian) Kavallerie-Division have two brigades in the current OOB on the top, but each brigade has only 750 horsemen which is a size mismatch so Regiment is the better alternative > example Koenigsberg I.AK 3.KD
6.Kavallerie-Brig. - 6.Kavallerie-Regiment
7.Kavallerie-Brig. - 7.Kavallerie-Regiment
7.Reitende-Artillerie-Rgt. - chip mismatch > should be a name of Light Cav
Light Cavalry Regiment - unnamed
Horse Artilley Regiment - his should be the 7.Reitende-Artillerie-Rgt.

1.Schwer-Artillerie-Rgt. - 1. Schweres-Artillerie-Rgt. (applies to all Prussian Heavy Art)

Specific:
16.Inf.-Rgt. 'Neiderschlesisches' - 16.Inf.-Rgt. 'Niederschlesisches' (Posen, V.Ak 5.ID)
52.Inf.-Rgt. 'Neiderschlesisches' - 16.Inf.-Rgt. 'Niederschlesisches'(Posen, V.Ak 5.ID)

Unit chip corrections Prussia:


Specific:
3.Jgr.-Btl. 'Brandenburgisches' > Light Infantry (Koenigsberg I.AK 1.Div)

Unit name corrections Saxonia:

Sachsenische Armee - Saechsische Armee

There are many more chips and unit name things to fix. Also some loading screen / tutorial texts seem to be from RoP. So if you need support for research just give a hint whats needed.

Keep up your great work! PON will be fantastic! :thumbsup:

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McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Wed Jun 01, 2011 9:04 pm

Taurohtar,

Thanks for the information posted! There is a fair bit not in the demo that is under a variety of stages of completion. Scenarios, models and unit names, for example, are under works. That may appear in a future patch, but, yes, things based upon unit/models for scenarios, as well as new builds, are in the works. ;)

In regards for the provincial naming styles, unfortunately the system cannot use accents and such in these, as they are to be used in scenario files and as tags. With the addition of accents for these parts, you end up causing difficulty reading things. However, your other naming requests are interesting!

Thanks again, and please feel free to pose more suggestions!

Groomy
Conscript
Posts: 12
Joined: Tue Aug 19, 2008 4:43 pm

Thu Jun 02, 2011 11:57 am

A little question : I launch a new game with Russian (demo), I want to build a cereals farm in Kiev for example but I see this farm nowhere in the list !
Fishing farm, tea plantation, fruits farm, etc... all are presents but no ceareals... (and yes I see the arrows on the right).

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Thu Jun 02, 2011 12:07 pm

Russian cereals farm pool is full, no more such farms available.

Groomy
Conscript
Posts: 12
Joined: Tue Aug 19, 2008 4:43 pm

Thu Jun 02, 2011 12:32 pm

And do you know how this pool increase ?

Husky
Sergeant
Posts: 71
Joined: Fri Nov 26, 2010 7:11 am

Thu Jun 02, 2011 12:46 pm

Yes, you can use "Extended Pool" option in game menu

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