TURN 9 Early August
USA NM = 97
CSA NM = 110
Foreign Help = -25
USA Combat losses = 2550
CSA Combat losses = 5821
USA VP = 249
CSA VP = 342
USA VP per turn = 34
CSA VP per turn = 55
Rail = 208
River = 83
Inflation 11%
News:
News from Liverpool
Be Driven Away from the South Forever
Union Troop Buildup Increases Near Kentucky Borders
Kentucky Joins the Confederacy (!!!!!!!)
CSA Entrenchment at 4
Battles:
1. Longstreet Crushed at Manassas!
Lost 2 NM on this one. Against Banks no less. So much for my superior Generals!
CSA 12000 men, 2700 horses, 40 guns vs 16300 men, 1800 horses, 80 guns
Losses: CSA 3750 men, 800 horses vs 1170 men
USA even took 200 prisoners. I had 8 routs to his 1. Two of Longstreet components were destroyed in pursuit.
Longstreet's unit took nearly all the casualities - Johnston's were at full strength at the end of the battle. They were both timed to get there in 11 days, and they both did, but the battle was apparently lost early with Longstreet. I still like him though!
Combat value was CSA 608 vs union 581, and I won the "luck" roll by 5 so it must have been the entrenchments because all his units had the "favorable ground." So, my first lesson that defense is better than offense and that you better have at least 2:1. You'd think I'd have learned that already. At least there were no penalties to my generals, and Dudosh had not moved anyone, even to take Harper's Ferry.
2. Some cav vs cav skirmishes in IT. I lost 'em, but units are ok. He actually came out of Cherokee land and ended up fighting only one of my Cavs. Price showed up late, fought by himself and was injured! Now in Panther, AR recovering for 4 turns. What a fiasco.
3. Very small battle at Charleston MO (I was on defense), resulting in a draw.
4. Overall, I lost a lot more troops than Dudosh, which is not sustainable for the CSA. Still, I have to look for places to attack and can't sit back passively while he builds up and overruns me, even if it's bound to happen sooner or later - unless CSA moves to take big cities, which I had already decided not to try.
Results of Move Orders:
1. Johnston and Longstreet both made it to the Manassas battle and both retreated to different regions: Longstreet to Stafford, Johnston to Culpepper.
2. All ingredients needed for a fort at C'ville are present. Shall I move them to F'burg?
3. Farragut and three transports are sitting in the upper James River practically on top of Richmond. Davis says "We shall fight them on the beaches. We shall fight them on the parapets. We shall fight them in the streets. We will nevah surrendah!" I can't believe he'll attack next turn, as that's when Lee shows up.
4. Dahlgren and two transports still sits in James Estuary.
5. 1st Battery of KS Lt Arty has shown up all by itself in Tucson! My Cal Legion is there in the city.
6. The Tx Rnrs in Frisco have reported Sumner, with many units and PWR of 310 PLUS the California Batteries of another 250, sitting outside the city, but with no supply unit. I never attacked - did simply entering the region release the garrison?! Time for the Rangers to leave.
7. Humphreys sits across from Louisville with 2 Regulars and 5 Irregulars. I assume this is what helped to prompt Kentucky's secession. There're also 3 unknown units in Cincy, a regular with an arty and two supplies in Evansville Keyes with 15 movable units worth PWR=670 at least. Nothing much between them and Paducah or Bowling Green but open water. McClellan and a very large force also sits in St. Louis. My only real hope here is that they all fail to get their command roll, because if they do, they'll conquer Kentucky in a turn.
8. Schurz's cav has cut the Sussex rail. He never showed up on the replay. Why hasn't he starved? If I send units north, in three turns they're without any supply.
9. MO built its Inf bde in undefended Jefferson City. Smart move. Maybe Dudosh's inactivity will pay off!
Orders:
West
1. Build depots in Beaumont and Henderson which will, if I understand the supply rules and who does, ahem, will supply Tucson, which is three regions from Henderson.
2. moving cav around - back to towns to heal and rngrs north; had to send 1 ranger to Laredo, and the stupid Texans picked that town to build last turn's inf unit in! With the arty one region away, can't risk it.
3. Pulling out the spare supply unit.
4. California Legion is outside town to fight the union arty. Is anything else coming too? I doubt it - no supply unit.
East
1. Magruder's entire force to F'burg. I'll build the next fort there. Johnston is protecting C'ville for now.
2. Gen. Whiting towards KY.
3. various reinforcement from south move north. I'm piling up arty in Petersburg to bombard his fleet.
4. Gen. Smith continues to chase Schurz, who now is getting Mosby's reputation.
5. Blow the Strasburg depot. No one is in the valley, and I'm not leaving it for Dudosh.
6. Longstreet to Richmond for R&R and a lecture.
Middle
1. Nashville, Humboldt units to Paducah, in hopes of storming it before Union arrives. Inf, 2 cav, 2 millitia
2. Nashville boats to Decaturville. Trying to avoid Union boats and prepare a depot on the Tenn. River later.
3. CSA fleet of 8 gunboats move to Cape G to fight Foote and 4 gunboats and 2 transports. Foote is formidable, but I need to disrupt his KY plans somehow.
4. Polk to assault Charleston. PWR 127 vs 50, if it ain't lying.
5. TN partisan to Prestonsburg KY in ambush mode.
6. TX rngr from east of Knoxville TN to Lexington KY also in ambush mode. Man, those guys move! He had 3 days to spare.
Builds:
Units=10 KY militia, 2 TN inf., 4 TN 10-lb, 1 LA 6-lb, 1 VA columbiad, 2 VA inf, 1 MO cav, 1 KY cav
Rail=20
River=0
Replacements= 2 line inf, 2 cav
Balance:
$43k
24 men
17 WS