genehaynes
Conscript
Posts: 5
Joined: Thu Jan 20, 2011 1:38 pm

Activation of Generals

Thu Jan 20, 2011 2:30 pm

Just to make sure I'm not misunderstanding the options for activation rules:

Checking the leftmost box in the Activation Rules (Options / Game) allows those Generals who were not activated to MOVE without penalty. They still cannot go on the offensive, correct?

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Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Thu Jan 20, 2011 6:27 pm

Hi Genehaynes! :)

Firstly, welcome to the Ageod community and its forums! :thumbsup:

Yes, indeed. While a general is not activated, he can not make offensive actions during that turn, but he can defend itself if attacked.

Check out here:

http://www.ageod.net/aacwwiki/Manual:Army_organization#Strategic_rating_and_activation_Important

Have fun playing! ;)
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Ace
Posts: 3503
Joined: Mon Aug 30, 2010 4:33 pm
Location: Croatia

Thu Jan 20, 2011 7:56 pm

When you go with EASY settings on activation rule, the general is always activated. It means, no movement penalties, no combat penalties and can always attack. Personally, I do not like this option because it feels a bit ahistorical.

genehaynes
Conscript
Posts: 5
Joined: Thu Jan 20, 2011 1:38 pm

Activating Generals

Thu Jan 20, 2011 11:03 pm

Thanks for the info guys, appreciate it.

Ace,

I selected the "easy mode" (i.e. Leftmost box in the Activation rules). However, when playing the Bull Run scenario (1st turn) the units under Mcdowell were not activated, and attack posture was not available.

This lead me to believe that "easy mode" only removes the movement penalty for Generals who were not activated (i.e. They still cannot assume an attack posture).

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