
ERISS wrote:That's good for me: I always believed he was not a frontline general (I may be wrong as I don't know).
wosung wrote:Red Inf Rgt:
building costs: 8 money, 10 conscripts, 30 days
strength: 20, cohesion: 50
1 regular Inf replacement element: 9 money, 10 conscripts.
Red Guard Mil:
building costs: 2 money, 14 conscripts, 20 days
strength: 12, cohesion: 40
1 Mil replacement element: 1 money, 7 conscripts.
Thus, Mil gives you more bang for the buck. And they can be trained to regular status by training officers (I could be wrong with this).
Now whether some more Mil could resist the Whites remains open. But maybe one first should train them (?!) and send them against Greens and Ukrainians.
Regards
wosung wrote:Some second thoughts about the Red grand campaign:
(now playing with Clovis great “milk and honey” tool, pimping rubel income)
...
Greens
It arguably might be a good idea to garrison the cities with Red Guard Mil. BEFORE you start requisition & conscription.
Regards
Kev_uk wrote:Good strategy. I recommend pulling *all* back to Czaritsyn as much as able, especially with version 1.00 as cannot afford to loose anything at all, even though it might, for a time, disrupt the Southern Whites. With Clovis' mod/patch, was able to produce two high quality divisions per turn, train them in moscow and produce three strong fronts, southern, eastern and northern, roughly around 20k troops with artillery. However, still could not disrupt or effectively stop Whites as lost most stacked engagements. How did you fair? I find Whites too strong in terms of stacking...and even if roughly equal in terms of strenght, usually ends up in defeat. Poor 2-0-0 generals were a hindrance.
Need to work on Red Strategy.
Kev_uk wrote:Good strategy. I recommend pulling *all* back to Czaritsyn as much as able, especially with version 1.00 as cannot afford to loose anything at all, even though it might, for a time, disrupt the Southern Whites. With Clovis' mod/patch, was able to produce two high quality divisions per turn, train them in moscow and produce three strong fronts, southern, eastern and northern, roughly around 20k troops with artillery. However, still could not disrupt or effectively stop Whites as lost most stacked engagements. How did you fair? I find Whites too strong in terms of stacking...and even if roughly equal in terms of strenght, usually ends up in defeat. Poor 2-0-0 generals were a hindrance.
Need to work on Red Strategy.
Florent wrote:together, it will be in RUS very hard for RED to sustain this massive onslaught.
For sure but like reality the whites (in the game)don't coordinate their actionsand the Reds have their formidable central position reinforced by the Raillines.
Thus this is a game to learn the favorite Napoleon tactic.
When i wanted to attack somewhere i took one or two divisions from one front to the other.
In 1920 and after, i really like the figurine for the new russian divisions, very typical of Red Army.
Kev_uk wrote:Something I avoided was declaring war on Finland or the Baltics in the campaign 1.00..so what are you implying? That *they* could declare war without Reds causing it? Scary!!
Return to “Revolution Under Siege”
Users browsing this forum: No registered users and 3 guests