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Alexor
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Supply distance?

Wed Dec 01, 2010 6:09 pm

In the rule the point 11.3.2 says that the max distance that supply points may travel from a source to a unit/structure is 3 regions.
But next page on point 11.4.1 it says that a unit need to be in or adjacent to a supply producing/storage structure in order to be replenished.
I'm confused... :confused:

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Clovis
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Wed Dec 01, 2010 6:14 pm

Alexor wrote:In the rule the point 11.3.2 says that the max distance that supply points may travel from a source to a unit/structure is 3 regions.
But next page on point 11.4.1 it says that a unit need to be in or adjacent to a supply producing/storage structure in order to be replenished.
I'm confused... :confused:


Supply wagon are storage structure, so units with supply wagons will be supplied. But supply wagons needs to be replenished to be adjacent or in a region with supply production or supply depot.
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Alexor
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Wed Dec 01, 2010 6:42 pm

Right, ok.
But what is that 3 regions distance thing between a unit and a depot then ? It means a force with NO supply wagon 3 (controlled) regions away from a supply source will it be supplied anyway ?

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Clovis
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Wed Dec 01, 2010 7:00 pm

Alexor wrote:Right, ok.
But what is that 3 regions distance thing between a unit and a depot then ? It means a force with NO supply wagon 3 (controlled) regions away from a supply source will it be supplied anyway ?


No, it will have to be adjacent or in a structure ( supply depot, large city, etc). Only wagons can pull supply from afar, if a stack has troops without wagon, then it must be in or adjacent to a supply source.
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Wed Dec 01, 2010 8:09 pm

In game tips on the message log between turns says that max supply distance can be up to 5 regions. Is this more correct than distance from manual?

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Alexor
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Wed Dec 01, 2010 8:35 pm

Not clear...at least you're lucky to be able to read the game tips between turn, it goes too fast for me.
By the way is there a way to actually read all these tips ?

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Wed Dec 01, 2010 9:09 pm

Clovis wrote:No, it will have to be adjacent or in a structure ( supply depot, large city, etc). Only wagons can pull supply from afar, if a stack has troops without wagon, then it must be in or adjacent to a supply source.


So, generally speaking, I should have supply depot 3 regions apart from each other, and an army with a supply wagon can be 3 regions further away and one without has to be adjacent to a supply depot?

And is that three regions in between? eg, XoooX, or 3 in total; XoX, X being a supply depot region?

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Alexor
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Wed Dec 01, 2010 9:25 pm

A little map with 2 examples (out-of-supply and in-supply cases) would have been useful in the rulebook

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Alexor
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Wed Dec 01, 2010 10:49 pm

A concrete example...If I build a depot in Medvezhya Gora (3 regions away from Murmansk) will units (and supply wagons) in and adjacent that regions be supplied by that depot?

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Wed Dec 01, 2010 11:46 pm

Gray_Lensman wrote:<snip>

Though the wiki has not been updated, I'm pretty sure RUS uses Advanced Supply NOT Simple Supply.



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Alexor
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Thu Dec 02, 2010 9:37 am

Gray_Lensman wrote:It will depend on the total size of the armies/units drawing off that single depot. Too many units can "overdraw" the supply points that are stored or recently moved into that depot and then it will be empty until the next turn.


I understand that, the depot is there to accumulate supply over time and re-distribute to adjacent units and wagons, ok.
But what I don't understand is the DISTANCE needed between the primary source of production (here Murmansk) and the first depot you build (Medvezhaya Gora), is it 3 regions maximum (with fair weather) ?

I'm going to check that wikipedia now anyway... :crying:

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Thu Dec 02, 2010 11:16 am

From Wikipedia:
"The maximum distance that supply points may travel from a supply source to a requesting unit or structure is three (3) to five (5) map regions, depending of the game."
How about RUS game?

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Alexor
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Thu Dec 02, 2010 11:25 am

Husky wrote:From Wikipedia:
"The maximum distance that supply points may travel from a supply source to a requesting unit or structure is three (3) to five (5) map regions, depending of the game."
How about RUS game?


Well according to 11.3.2 in the RUS rule book it's 3 regions.
But I would love to get confirmation of that with my Murmansk to Medvezhaya Gora depot example...

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Alexor
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Sun Dec 05, 2010 5:05 pm

Sorry to insist but...is it 3 or 5 regions form supply structure to another one ??

Again, in the rule book it's 3 but in the tips that show between turn resolutions it says 5...Am I the only one who cares about that little detail ? :bonk:

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Alexor
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Sun Dec 05, 2010 5:25 pm

Ok, I guess I'll built my supply depots every 3 regions then...

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Sun Dec 05, 2010 10:29 pm

Gray_Lensman wrote:What is meant above by "depending on the game" is that the distance supply will move will vary depending on game conditions... factors such as terrain, weather, presence of rail/water transit capability etc. will affect the distance the supply can travel in any particular turn in any of the games and is NOT locked to 3 in one game and 5 in another. :)

Tip: It's usually best to keep depots only 3 regions apart to allow for the worse conditions.


I think what is needed is some kind of visual display in the supply map overlay that shows potential supply moves. So for example some flashing arrows that trace along a rail route between a source and its potential destination city/cities for that turns supply move.

You could also then have a number display over a supply source city that displays the max number of areas that source can supply friendly units that turn. Perhaps several numbers that are color coded based on possible weather conditions in the areas supply is trying to move to/through.

Anyway what is needed is some clearer definitions regarding supply rules.

On a side note, I don’t think it’s beyond reason to allow supply wagons and trucks to draw some replenishment from rail lines in any weather conditions by this point in history. After all there were lots of rail depots along the rail lines depicted, most of which could easily handle unloading of supplies with the help of the military formations that needed them. Perhaps not on a scale large enough to fully replenish a large army in a single turn, but some level of subsistence draw should be permitted by now.

After all we’re still playing with the same supply rules that were originally designed for conditions in 1776 when there was no rail transport available for use by the logistics personnel to keep their armies fed. I think it’s getting late enough in history to look at changing some of the rules that are becoming a bit too over-restrictive I think.

Jim

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Mon Dec 06, 2010 2:34 pm

I read it yes :)

I think that the region tooltip, in supply mode only, is showing the supply received and sent from any particular location in RUS too, not only in PON. I'll have to take a second look, as I accepted playing a PBEM of RUS with 2 French friends, that should be fun :)

More feedback would be nice, but difficult, because the algorithm is iterative and so a given location can both send (to multiples destinations) and receive (from multiples sources) in a given turn. So spaming the map with hundreds of little arrows won't clarify things I think.
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Alexor
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Mon Dec 06, 2010 2:43 pm

So basically it's 3 regions from let's say a city producing supply to depot but it might be up to 5 if both are linked by railroad (with enough rail points left and fair weather), right ?
Am I getting close here? More or less? Warming... ? :neener:

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