GraniteStater wrote: WAD, IMHO. 1863 is not 1943; the best you can do is moor large vessels and unload at a proper dock or take forever with lighters and skiffs.
Thus an amphibious operation must first seize a major City on the littoral to support operations. Same for riverine attacks. Same for any "Marches to the Sea" or similar plan. Major thrusts need to be supported.
Carrington wrote:Pocus,
Thanks for the post, looking forward to seeing the 'verbose' supply in the future.
It's off topic, but I'd argue that this point cuts the other way: lighters and skiffs work much better when you don't need to worry about offloading massive quantities of ammunition, gasoline, and heavy equipment. Conversely, we don't see many of the major logistical innovations: bulk packaging, etc. until the late 19th century (in many cases as a result of the Civil War and European conflicts). Pre-1870 the loading was essentially all done with muscle power, whether from quayside or into a skiff so there's not that much room for orders-of-magnitude differences in labor productivity: we're not talking gantries, containers, or even bulk packaging/transhipment.
To be sure, it's a matter of degree -- it doesn't make sense to expect an army of 100,000 to live off a beach in any time period. But the question is whether division-sized (10,000) organizations could operate out of a fort or depot.
Jim-NC wrote:
Even though there was a high limit of supply capacity available, only a small portion was actually used. Only 75 supply and 31 ammo moved anywhere, out of an available pool of 1210 (from the transports). That is less than 10% usage of the transports.
Gray_Lensman wrote:Pocus
Would it be much more effort to also "output" the units supply consumption?
Jim-NC wrote:Pocus,
Is it possible to run the script or whatever for Captain Orso's saved game? That would be interesting. I think the problem may have to do with pulling coefficient.
2 interesting points:
I note that all ocean ports can pull supply from the same pool (including Oregon, and San Francisco). Didn't know that.
Even though there was a high limit of supply capacity available, only a small portion was actually used. Only 75 supply and 31 ammo moved anywhere, out of an available pool of 1210 (from the transports). That is less than 10% usage of the transports.
Pat "Stonewall" Cleburne wrote:He used the first turn of the 1861 campaign. There aren't many union units asking for supply at that point. I'd like to see it run Orso's game as well.
Pocus wrote:I did just that and now I understand the problem. A WAD problem ... The two forts are only adjacent to the Miss. mouth, which is part of theater Southwest and not 'seas'. So they are not eligible to receive supply by sea.
The quick fix not involving region cut is to declare the Mississippi mouth as part of the Seas theater, and problem solved...
Gray_Lensman wrote:Not yet. I'm currently studying/reworking the map layout in lieu of the above information.
edit> Oops spoke too soon. New Orleans already is adjacent to a region defined as a "sea" theatre. (The Koney Island region just to the East and adjacent to Iberville (New Orleans') region to be specific is a "sea" theatre region.)
Not so sure that's historical... I would have thought that New Orleans USA supply would have to come up the Mississippi River itself and not be transported overland from the eastern portion of the Iberville region. In game that would allow an aggressive CSA player to possibly (though unlikely) block off the sea supply from a wimpy USA player with a naval vessel in the Mississippi Mouth or Lower Mississippi River sections just south of New Orleans.
This could be implemented by reworking the 2 river sections mentioned above as part of the "sea" theatre and removing the "sea" theatre designation of the Koney Island region.
Pocus: Does Sea supply trace an actual route (meaning ... Can it be blockaded)? The above rework idea would be moot if not.
.. Thoughts anyone/everyone?
Gray_Lensman wrote:Good grief... How can details like this escape notice for so long?![]()
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