soloswolf wrote:If you are patched up to date, it requires four elements of supply units. These can be two river transport units, which are two elements each, or a single supply wagon unit of four elements.
W.Barksdale wrote:Note that you can combine 2 2-element river transports into 1 unit with 4 elements.
Note that you can combine 2 2-element ocean transports into 1 unit with 4 elements.
enf91 wrote:This post is slightly misleading so I will clarify it. You can't actually fuse them into a single element for gameplay purposes, but they count as 1 4-element unit for depot-building purposes.
W.Barksdale wrote:You can merge them into a single unit with 4 elements....Not sure what you meanTry it yourself if your skeptical....
The advantage is it makes your stack less bulky especialyl when there are lots of units.
Gray_Lensman wrote:In the rare cases where naval units are actually able to be merged the "+" button will be lit up. This is very rare since it really only happens with a few starting units in a scenario setup that were deliberately "shorted" a few elements, but that same unit could normally contain more elements then were initially placed with them. In such cases, if there is an exact match of the missing types of elements, the "+" will be presented. Like I said this is very rare since the units you produce in the reinforcement screeen will always have the full complement of elements.
DaemoneIsos wrote:How do you merge naval units? There is no "+" button, and dragging-and-dropping doesn't work. Is there a special key or combo that works?
Many Thanks, -D
Captain_Orso wrote:A couple of points and questions.
Point 2. I had a blockade going in the James Estuary through the winter of '62-'63. Apparently because of storms the cohesion on all of the blockading ships went down to below 25. Because the blockade was not broken even though some of the ships blockading had cohesion 0, I assume that the actual combat strength of a blockading ship is irrelevant.
Captain_Orso wrote:Question 1. I've only played against Athena (the AI) so I have no idea if the Athena can detect a blockading ships cohesion. When I have land units standing long enough next to CSA land units, I start getting pretty detailed reports (tool-tips) about their composition and strength. Does it work the same way with ships?
Captain_Orso wrote:Question 2. As the USA, I get a report every turn telling me that so much money and so many war supplies are being brought in my harbors through the shipping lanes. I guess this is more or less the same for the CSA, except that they don't have nearly as many ships in the shipping lanes. Does my blockading some CSA harbors reduce this flow of money and war supplies to any extent if there are still other CSA harbors open?
Captain_Orso wrote:Question 3. If the answer to Q2 is 'yes', I've read that even if the James Estuary is blockaded, Richmond will not be blockaded by this, meaning that money and war supplies still get through to Richmond (which is rather illogical)? In this case, does a blockade of the James Estuary affect money and war supplies getting to Richmond at all?
Question 4. Does any partial blockade (seven elements instead of eight) prevent money and war supplies from reaching the partially blockaded harbor?
Question 5. Does controlling a fort next to a harbor exit prevent or reduce money and war supplies from reaching that harbor? For example, would controlling Ft. Sumter stop money and war supplies from reaching Charleston?
Question 6. Do I understand any of this?![]()
Point 1. About supplying blockade ships, yes, you can put a transport ship in the water region and the other ships there seem to draw supplies off of that as long as it has supply points. You can then send it back to port, Fort Monroe is of course the closest to the James Estuary (where you put your blockade to blockade Norfolk) plus it has a depot, so a transport should resupply rather quickly. If you are blockading areas further down the coast, if you have invaded a fort there, you can always build a depot in the fort for resupplying your transports and/or blockade ships. Just keep it well protected.
Question 3. If the answer to Q2 is 'yes', I've read that even if the James Estuary is blockaded, Richmond will not be blockaded by this, meaning that money and war supplies still get through to Richmond (which is rather illogical)? In this case, does a blockade of the James Estuary affect money and war supplies getting to Richmond at all?
Jim-NC wrote:The main blockade boxes reduce the amount of every port by the percent indicated (blue water blockade).
gchristie wrote:[SNIP] ... thus reducing CSA production output by 49.5%)."[SNIP]
Gray_Lensman wrote:Actually, we're both correct... The CSA transports (which I happened to see first) actually do have a max compliment of 2 elements while the USA transports further down the database start out with 2 elements but can be increased to 4 elements. I had never noticed the difference before.![]()
Gray_Lensman wrote:I would imagine so since that was one of the tactics used during the Civil War to more effectively shutdown imports into the CSA. Only Pocus could say for sure however.
Every campaign scenario has startup statements for both sides. 2 of them involve the parameters for the two types of blockades
The first one (Blue Water):
SetBlockades = $Atlantic Blockade|6|$Gulf Blockade|6
The second one (Brown Water):
AddHarborBlockaded = $Warwick, VA|1|$Norfolk, VA|5|$Currituck, VA|1|$Tyrell, NC|1|$Hyde, NC|1|$Beaufort, NC|3|$Carteret, NC|3|$New Hanover, NC|5|$Charleston, SC|8|$Hardee, SC|1|$Beaufort, SC|1|$Ebert, GA|1|$Chatham, GA|6|$Carroll, GA|1|$Pullman, GA|1|$Wayne, GA|1|$Leon, FL|1|$Wakula, FL|1|$Duval, FL|1|$Saint John's, FL|1|$Volusia, FL|1|$Tampa, FL|1|$Hale, FL|3|$Milton, FL|1|$Gulf, MS|1|$Springfield, LA|1|$Iberville, LA|16|$St Joseph, LA|1|$Alexandria, LA|1|$Pierre, LA|1|$Berwick, LA|1|$Matagorda, TX|3
It might be that the Blue Water is only 12 percent instead of 40 as I implied above. Pocus would have to clarify it.
The numbers in the 2nd one add up to 75.
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