Schattensand wrote:Frustration all around.
I was happy to find a game like this, but now I am nothing but deeply pissed.
Having no chance to achieve any victory is quiet annoying.
The blue armies roam my backyard inmidst heavy winter, tear up rails but dont fight.
If I manage to engage them the battles are nothing but piffpoff. If I beat them they retreat in an other area so it is written, that your cant retreat in total enemy dominated areas, AI can do. I bet if I play the blue side probably my whole armie would be lost.
I fight " the slows " in the North of Harpers Ferry. Next turn he is in Alexandria, forbidding me entry in that county, while its not possible how he can move that far way in wintertime particular.
The Ai is always reacting to what I plan. The enemy has a spy in my brain. If I beat( it is an achievment to engage them anyway) them their numbers are unharmed next round. They refill the ranks even in my backyard, they must have choppers. My own armies depleat rather quickly in wintertime movement not even fighting - only moving. Its winter of 61 and the north has 5 - 6 armies all 5-800 points strong just in Virginia. Without chors and divisions it is no more possible to take Washington early in the game. The featureres of the game and the historical setting are so nicely done, but the AI is in all regards to strong, to clever, to evasive, to reacting.
If I choose to replay, in a way knowing to decieve myself, AI will deacently react in its favour too.
Listen - if you want to show me, that the AI is always smarter than me, even when I set to easy and aggressive, even if my armies are well organized, have the far better leaders, fight in their own territory you scored that goal.
There is no sense to play a game where you cant win. There is one - not to play at all.
Have a nice day.
arsan wrote:C'mon PBEM'ers!!
By the way, one of the lattes changes is dropping the minimum 5% Military control need to retreat to an area, as this made circling and eliminating full armies too easy. And that was not historical.
Cheers!
cptcav wrote:Is that in the latest patch or is it something that is coming?
Regards,
CptCav
Schattensand wrote:Frustration all around.
I was happy to find a game like this, but now I am nothing but deeply pissed.
Having no chance to achieve any victory is quiet annoying.
The blue armies roam my backyard inmidst heavy winter, tear up rails but dont fight.
If I manage to engage them the battles are nothing but piffpoff. If I beat them they retreat in an other area so it is written, that your cant retreat in total enemy dominated areas, AI can do. I bet if I play the blue side probably my whole armie would be lost.
I fight " the slows " in the North of Harpers Ferry. Next turn he is in Alexandria, forbidding me entry in that county, while its not possible how he can move that far way in wintertime particular.
The Ai is always reacting to what I plan. The enemy has a spy in my brain. If I beat( it is an achievment to engage them anyway) them their numbers are unharmed next round. They refill the ranks even in my backyard, they must have choppers. My own armies depleat rather quickly in wintertime movement not even fighting - only moving. Its winter of 61 and the north has 5 - 6 armies all 5-800 points strong just in Virginia. Without chors and divisions it is no more possible to take Washington early in the game. The featureres of the game and the historical setting are so nicely done, but the AI is in all regards to strong, to clever, to evasive, to reacting.
If I choose to replay, in a way knowing to decieve myself, AI will deacently react in its favour too.
Listen - if you want to show me, that the AI is always smarter than me, even when I set to easy and aggressive, even if my armies are well organized, have the far better leaders, fight in their own territory you scored that goal.
There is no sense to play a game where you cant win. There is one - not to play at all.
Have a nice day.
kwhitehead wrote:The game is very complex and the AI knows the rules so when you first start expect to be defeated by the AI. But you can win. Here is a good thread I posted on the ACWGC site that leads you through winning with the Union against the AI.
http://www.wargame.ch/board/acw/topic.asp?TOPIC_ID=13529
One warning, this was done under 1.13b version. The 1.14 introduces some significant changes you have to watch for especially regarding Manassas and Kentucky. I haven't played them as the Union so I don't know what the affect is.
Schattensand wrote:One game Question
These Replacements are quiet expensive and seem to disapear every turn.
Are they only good for a rich mans war or is it prudent to invest money in it-
it looks absolutely futile. I guess it is the source while blue armies can survive so unharmed in my rear so I do not understand how an army can fill up ranks, when they are deep in the south. They should not be able to recieve any support deep in enemy area, but they are AI so one never knows.
Argh
Enough for today
Schattensand wrote:Spanish Ambassador dont tell me the AI has no advantages.
He has an spy not in my headquarters but worse - in my own thoughts.
He knows all what I planned in one hour or so - then he needs 30 secs to find adequat countermeasures.
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