Gray_Lensman wrote:The v1.14a HotFix was specifically released to fix a crash issue for our Spanish community members. It was specifically not released to the other members of the AACW community because of the recent trend of more bugs being introduced into new AACW.exe files as current problems are fixed.
Since you decided to load it up anyway... Here's a screen pic of one of the new bugs introduced into v1.14a that was not present in v1.14. This was NOT a problem in v1.14. It is specific to v1.14a. It is unknown at this time what else might have been screwed up in v1.14a, but since it solved a CRASH issue for our Spanish community members it was made available to them, and in some ways they are acting as inadvertant beta testers along with you now.
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It gets even better... I investigated your claim above about USA cavalry units NOT being able to take CSA cities and it is confirmed that this is true with both v1.14 AND v1.14a. BUT in both versions v1.14 and v1.14a, the CSA cavalry units ARE able to take USA cities.
Gray_Lensman wrote:The problem is not with the changes themselves, it's the shared commonality with the new game code that is killing this update. Each time they fix/change a specific broken area of the AACW.exe executable they reassemble it with new code designed for the new games, introducing new unrelated bugs into the process. This leads me to believe that the more bugs listed for them to fix the more likely MORE new unrelated bugs will be introduced.
BTW, Last I heard, Pocus was on vacation.
Franciscus wrote:But...what modders ??? Is there any live mod for AACW in the present ?? SVF is outdated and apparently dead in the water, Clovis is MIA. Bigus and berto made some scenarios that were included in the game and then were retired (and are, I think, outdated). Years ago Runyan made a generals mod and Nikel and Jabber made some general's portraits (that ended in the official game). What else ? Nada, at least publicly released. So, we should forget about AACW modding. What Soundoff probably was meaning (and if not, my apologies), is that "maybe, just maybe, it is finally time to consider AACW a finished article and leave further development to you". In other words, maybe it is time for AGEOD to get the engine back in form and then stop further AACW engine updates/retrofittings (that some times seem as beta work for upcoming games), and then, if you are still willing, you can continue with database corrections, which, if you want, can make available to the community.
Franciscus wrote:Regarding the current AACW.exe apparent problems, I do not understand a bit about programming, but if with the official release of a patch (in this case 1.14), changes are introduced to the engine, inadvertently or not, that were not present in the public beta patches, this ruins the effort of the people that participate in the beta testing, and is bad. Inadvertently or not, this should be corrected - and I am not speaking just of AACW, but specially of the upcoming games.
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