MrT wrote:Dont know if you'll have much luck finding an opponent to play the rebels when you've got no activation penalty enabled.

Gray_Lensman wrote:You don't have to wait for 100% USA MC control. Specifically, the event calls for USA MC to be greater than 25%. (any turn up to and thru 1861/09/15)
Gray_Lensman wrote:The only reason for the initiative rules being overridden is to somewhat simulate the direct political prodding to accomplish a specific goal going on behind the scenes overcoming a general's normal initiative behavior. As soon as the condition for that "prodding" is done we revert the general back to his normal initiative behavior. If we don't do this, we'll have "super initiative" leaders being somewhat exploited for other purposes.
It's a Trap wrote:One of the greatest games I've played. I wish someone would do something like that game again. It was so epic for its time.
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), made a new company - NorbSoftDev - and is currently developing a new tactical ACW game - Gettysburg - that I am sure will be even better than TC2M
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, but was HUGELY disappointed. That game was a prime example of developers being forced to launch a game that wasn't ready. It was a running joke that they shipped the beta. I shelfed it after about a week and waiting for about the 6 month mark to get back into it. I will say I will never buy a sega brand game until I've read public feedback.
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