squarian wrote:After a series of costly battles, I have a number of bdes which have elements and are stripped down to artillery alone. I know that each brigade has a set TO&E, which can be read using the "combine" special order button. I have just noticed that in several cases, these bdes seem to have added one more artillery element than the TO&E says they can have - e.g. bde listed as allowed max of 1 gen, 2 inf, 1 cav & 1 art will actually have 2 art elements (and nothing else).
How does this happen - anyone ever seen it before or know why? More to the point, having apparently ceased to follow the TO&E, can these still bdes rebuild inf/cav elements or is it pointless keeping them sitting on a depot?
Primasprit wrote:Do you have a savegame at hand where I can see such an illegal replacement happen?
There has been a small problem about that before, that if a unit contained elements with a model UID which is different from the model UID of the model template (can happen due to tech upgrade) it was possible that this unit get a wrong replacement. The wrong replacement was an element with a correct model but could create an element too much of a certain family. The unit did not contain too much elements afterwards but could be 'unbalanced' in regard to the families.
This issue was fixed but I can double-check. A savegame would help greatly however.
Cheers
Norbert
soloswolf wrote:It will definitely take three. I have always added them to it manually rather than waiting for it to happen, so I never noticed that it didn't get it through replacements.
Gray_Lensman wrote:Yes, intentional. There was a scripting error resulting in a conflict between the defined unit used and the specific usage of it within the event description.
Simplified explanation: We made the two of them "match up". Also, there was no historical documentation supporting 3 elements in this unit.
mikee64 wrote: Were you still able to use the "hint" from this situation to get the elite MO bgde in with an open replacement slot for the SS unit that the player can fill in? Or was the whole notion just done away with?
Gray_Lensman wrote:Darn, the game filled in the missing replacement element before the reinforcement unit (element) was available. Not sure if I can do anything about that currently.
I'll have to think on this on a bit.
Gray_Lensman wrote:Darn, the game filled in the missing replacement element before the reinforcement unit (element) was available. Not sure if I can do anything about that currently.
I'll have to think on this on a bit.
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