joe
Lieutenant
Posts: 127
Joined: Tue Mar 20, 2007 3:16 pm

Merchant Ships

Thu Apr 23, 2009 2:44 pm

I am playing the "Few Acres of Snow" scenario, latest version. I have had several instances where a battle fleet enters one of the merchant boxes and inflicts considerable damage, sinking merchant ships. These merchant ships are locked but do not become unlocked after being attacked.

As the British, I have several replacement transports but I am unable to move the merchant ships to a port to receive replacements because they remain locked.

If this is how it is supposed to be, that's fine, but if there is a way to modify those ships to an unlocked posture I would appreciate knowing how to do that.

Thanks

Joe

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lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Thu Apr 23, 2009 3:48 pm

This is WAD, at least for now ;) :siffle:
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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joe
Lieutenant
Posts: 127
Joined: Tue Mar 20, 2007 3:16 pm

Thu Apr 23, 2009 4:05 pm

Thanks Lodilefty.

Also, I appreciate all the work you do and am looking forward for the next version. (I just finished my last game and I think I will wait for the new version before I start back up again)

Thanks again.

Joe

Schattensand
Lieutenant
Posts: 118
Joined: Tue Jul 21, 2009 6:28 pm

Tue Jul 21, 2009 9:04 pm

I as well do not like the inability to sent ships to shelter.
What can I do so ?

WAD means wanted as designer or what?

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Tue Jul 21, 2009 9:16 pm

Schattensand wrote:I as well do not like the inability to sent ships to shelter.
What can I do so ?

WAD means wanted as designer or what?


Hi and welcome aboard! :)
Yes, WAD means more or less what you said.
Working As Designed if i recall correctly.
Regards

Schattensand
Lieutenant
Posts: 118
Joined: Tue Jul 21, 2009 6:28 pm

Tue Jul 21, 2009 9:48 pm

Fast reaction, not much going on but if one comments you are there.
Compliment.
So next question, other topic so.

When there is only a general ( without any other troops ) in a region or town
it happens that the enemy forces can not fight him. The Americans were advancing but could not drive my general out of the aerea. The battle resolve was clicking sometimes, so the AI tried to advance but could not.
I myself could not conquer a town, so I attacked on an seemed to be undefended emty one - nothing happened.
Nevertheless nice game, just stumbled on it, ordered your whole bunch of games, hopefully to arrive next days.
Started with the WW1 Trial game, liked it but it was unstable, but thats other story.
This one here is somehow seducing me, I am curious on the rest, feels like the next winter is occupied.
You will hear more from me.

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Tue Jul 21, 2009 10:15 pm

Hi!

Glad to hear you are linking the game :)
I'm not sure i understand your problem withe the leader, but will try some answers (just let me know if that was not the question at all ;) )

- Not being able to engage leaders is pretty normal. They are just one man and very sneaky so usually will evade enemy forces (bear in mind regions are huge with lots of space to hide). But they shouldn't be able to impede you from taking a town. :bonk:
- Regarding your problem to take a town... could it be that you were trying to take it just using irregular forces (Indians, rangers, courriers do bois etc...) and leaders??
Irregulars can't take control of a town even if empty unless the region is loyal to their side (loyalty applies only in the American Revolution scenarios) . You will need some line unit for it (regulars, militias...)
Irregulars can take forts and depots BUT will sack and destroy them automatically :blink: unless accompanied by some line unit.

Hope it helps :)


PS: by the way, if you haven't do it, don't forget to patch the game to the latest official patch (1.04c)

Schattensand
Lieutenant
Posts: 118
Joined: Tue Jul 21, 2009 6:28 pm

Tue Jul 21, 2009 10:28 pm

Hm that may be, that may be for the one case.
For the other one, when a half enemy stack could not fight my lonely leader
and advance it is not an explenation.
Nevertheless nice that the forum is cared for.
Found NCP and AACW Demo so I will give them a try.

THX

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