paw1776 wrote:I wouldn't mind a extra sea hex to avoid Forts of Halifax and Louisbourg. Realistically how far can a cannon from a fort fire into the sea? A couple of miles maybe for the biggest guns. Let us say 10 which caters for Gunboats sailing out. Any good Admiral not wanting to engage a Fort could easily sail around. As good as sailors were in those days, if evade is chosen, the odds are the unit would be delayed if the wind was not right, but they would not come under gunfire. No ship would sail in close to land anyways as a lee shore was death for sailing ships.
Ship freedom would probably allow more cat and mouse games. Seems the top right is a bottle neck. 1st time I played I lost a bloody good transport as I thought evade would mean they would sail around, but I was wrong. I attributed to having no leader and a dumb captain. But if I had an Admiral, I would have expected evade to work with a low chance, and if a Fort Runner, then very very low chance. Always a chance, as there are always things unforseen, bad weather, local boat, etc.
I am happy about harsh weather playing havoc if boats are caught out to sea in them.
Game is still awesome!
Original research for BoA/WIA:
Historically, the British never tried to send sea-borne troops to Quebec until Louisboug fell. The map design as it exists forces 'risk' to GBR if they try to anyway.
So, we probably won't change design at Louisbourg.
We could make the changes at Halifax, but not right now:
resources somewhat limited for this [it's not a 'no-brainer', and will require several hours of DB changes AFTER the map work is done] but could be a mod in the future....
Good thoughts though! Keep them coming!
