Flop wrote:Somebody correct me if I'm wrong, but I seem to recall that one of the problems with the rail system as it is now, is that you can order a stack to convert rail, then attack an enemy province. Even if your attack fails, the rails in that province will be converted, which is a pain for the enemy, since they then have to move a unit into that province to convert the rails back again. France has done this to me at least once in every game I've played with Germany, so far (although I haven't had much of a chance to test the latest patch).
I have never seen that happen.
As far as I can tell the consequences on the gameplay by converting railways at the end of each movement phase (or at the end of each turn), would be less than if it was done only after each interphase. It would clear up the problem of the enemy converting your railways each time they attack one your provinces, and it would also allow a unit to convert rails without having to move.
"without having to move" ??
Units have to "move" to convert rails?
Or do you mean they have to expend movement points?
If they actually are supposed to
have to move it might explain the troubles I'm having in army-by-army mode.
The only downside that I can see is that you can only convert rails in one province per unit per turn (not that big a deal, since that's usually the case anyway, I believe).
My understanding of the convert rails function was that: any unit that has enough movement points can convert rails in as many province/areas as it has enough movement points at a cost of 1 (or in some cases 2) MPs per province converted. Thus my understanding was that the number of provinces you can convert in a turn is simply a function of the number of stacks and their movements points: more stacks and more movement points = capacity to convert more areas rails each turn (assuming the stacks are in range of the areas to be converted).
You seem to be alluding to something a bit different though, as in: some kind of intrinsic limit on the number of provinces that can be converted per turn?
I decided to do some searching in the manual.
First I searched for "conver" then I searched for "rail."
"Rail" occurs pretty frequently in the manual, but not many of these refer to rail conversion.
Below is a compilation of quotes including every section with either text string ("conver" or "rail") which gives information salient to rail conversion. (Page numbers for each quoted section) with the sections separated by elipsis and a line.
(p36) Units using administrative movement cannot use rail, nor convert rail, nor move by sea. . . .
(p36) Railroad Conversion
To use a captured enemy railroad (for movement and supply), it is first
necessary to “convert” it to the standard railroad of one’s side (and repair
damages and the inferred sabotages suffered). . . .
(p37) An infantry unit must pass over the railroad to be converted, using 1 extra MP. Neither cavalry, nor artillery, nor an HQ may convert it.
One may convert several rail regions at one time, with one or several units,
beginning first with the connected region (then the following ones).
Rails may also be converted during an enemy Reaction. . . .
(p37) A region with a besieged enemy fortress cannot be converted, as long as the fortress has not been taken. . . .
(p37) Russian Railroads
Russian railroads do not have the same gauge as the others. As a result,
to use conquered Russian railroads, the Central Powers must use 2 extra
MP (instead of 1) to convert a region with an infantry unit. . . .
(p82)Conversion of Rails
All conquered rail sections are automatically converted (if they may be
connected to your network). . . . .
(p150) Rail Conversion
The Russian railways did not use the same gauge as others. Russia must
spend 2 MP (instead of 1) to convert a railway region (with an infantry unit)
Based on this, I'm not certain how railroad conversion is supposed to work.
This part right here:
(p37) An infantry unit must pass over the railroad to be converted, using 1 extra MP. Neither cavalry, nor artillery, nor an HQ may convert it.
Seems wrong to me because I used a detachment of the IV Army that had ONLY an Arty corps in it to convert the rails in Vittel in the railroad conversion test I did!
Also, I've seen guys on here refer to "using cavalry counters" to convert rails. That is just hearsay, but I know I saw someone say it on here.
Rails may also be converted during an enemy Reaction. . . .
That part seems to reflect the problem you were talking about where areas get converted whenever they area attacked?
Based on the quote from page (82) I get the impression that the way rail conversion works may have been changed around a couple times during beta versions, and the manual does not necessarily reflect the last engine changes?