
I thought that I'd create a thread to pose questions about stuff that I can't find in the manual, or with forum search tools. Hopefully, it'll help other people, too.
First of all, I've got to say that when I downloaded the demo, I kinda expected crippleware... but I'm really happy to discover that it's the full game, with a time limit! YAAAAAY! What a smart idea!

My husband was kind enough to take the PDF to Kinko's, and so now I've got a great big manual to study the game with! I've been dragging it all over the house, trying to figure stuff out. It's got a heck of a steep learning curve, let me tell ya!

[INDENT]"Exegesis of Calvinus: An Introduction". 4.0 hrs.
Prerequisites: Rocket Science 399 [/INDENT]
I'm not a rocket scientist like most of the rest of you guys are, so, it's only natural that I've got a couple of questions, and I'm hoping that maybe some of you guys who are smarter than me can help me out!

My biggest question right now is about battles. You've got your "committed" area, and then the "deployed" area, and then the "rear". What I haven't been able to figure out is the purpose of the "deployed" area. I've noticed that when a unit gets flipped, it drops out of the line and into the "deployed" area. But is there any point to putting your units there first, before the battle starts? Or is it kinda like a staging area for units that have been wounded? It seems to me that it would kinda be good to avoid putting units there, if you can, since it lets the other guy see what you've got.
So if anybody can tell me all about using the battle window the way its supposed to be used, I'd appreciate it! [SIZE="1"](I might even give you a smooch...)[/size]

Havley