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Florent
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Conscription points.

Thu Dec 21, 2006 12:03 pm

Ok you just launch a conscription ! How are the points divided ? Is there any percentage points for reinforcements and some points for new regiments ? If some limit is reached in regiments number, are the points lost despite that we paid the cost to get them ? The confederates were faster to send reinforcements to their depleted regiments that Union which had a tendency to create new ones, thus there is always a core of veterans in Southerners regiment. I suppose that they are less vulnerable to a degradation of quality.

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Pocus
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Thu Dec 21, 2006 2:02 pm

The points received are in conscripts, given to your conscription pool. They stay here until you spend it.

You can spend them in 2 ways, giving 3 possible results :)

a) You levy new units, and you use the centralized buying interface to do so (more later... feature coming!). Each State has a force pool based on several factor (1860 census, relative ratio of white & black population, industrialization, availability of horses, shipyards) so you just can't recruit what you want where you want. There is much room for freedom though. Units recruited are brigades or supports.

b) you buy replacements (that are 'stockpiled ' until used). Each replacement can give you two things:

1. You can replace on regiment, artillery battery etc. in a brigade or division.

2. You can replace lost men in regiments (we don't show number of men, but express strength in hits though). For example, on average, a regular infantry replacement will give back 10 hits to your regiments (anywhere on the map, if supplied).

(1) and (2) is done automatically by the engine, the priority being given to units in passive mode. There is also a dice roll to check to see if the unit can receive (2) (on field replacements in regiments). The Union has 50% more chance to fail such roll. Practically the Union will have less problem in creating new units of having the right number of regiments in his brigades and divisions, but the said regiments will often be under-strength, unless they don't see fight for some months.
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Florent
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Thu Dec 21, 2006 4:41 pm

Thanks for this nice details. I also like that there is automatic replacement like BOA. If done manually, we could just forget.

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Gray_Lensman
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Tue Feb 17, 2009 9:13 am

Pocus wrote:<snip>

2. You can replace lost men in regiments (we don't show number of men, but express strength in hits though). For example, on average, a regular infantry replacement will give back 10 hits to your regiments (anywhere on the map, if supplied).

<snip>


Pocus?

I dislike having to rejuvenate such an old thread, but when I read the above I needed to see if this is still true or has been altered in the more later versions of the game.

If indeed the average replacment gives back only 10 hits to damaged regiments this means that replacements for the main units of the game (Regular Infantry and Cavalry) cost twice as much or more in the case of Cavalry units as the initial resource production cost. I would think that replacements being brought into an already trained and integrated unit would cost the same or less than the initial resource cost per HP.

Example

All the Regular Infantry and Cavalry units have 20 HPs.

Infantry generally cost $10, 10 conscripts, and 1 War Supply initial resources for this same 20 HP unit. (These are rough average values but close)

Though it varies slightly from the start of the game. the Replacement cost for a regular "line" infantry replacement chit is $10, 10 conscripts, and 1 WarSupply, yet it only replaces 10 hits?

With Cavalry it's even worse. They generally cost $10, 8 conscripts and 2 WarSupply for the initial 20 HP unit, yet the Replacement cost for a cavalry replacement chit is $16, 8 conscripts and 3 War Supplies, and it is replacing only 10 hits?

I need definite clarification on this, and secondly, some guidance on where I might be able to change the Replacement unit costs if necessary.

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Gray_Lensman
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Tue Feb 17, 2009 10:11 pm

Pocus wrote:<snip>

2. You can replace lost men in regiments (we don't show number of men, but express strength in hits though). For example, on average, a regular infantry replacement will give back 10 hits to your regiments (anywhere on the map, if supplied).

<snip>


Pocus?

I dislike having to rejuvenate such an old thread, but when I read the above I needed to see if this is still true or has been altered in the more later versions of the game.

If indeed the average replacment gives back only 10 hits to damaged regiments this means that replacements for the main units of the game (Regular Infantry and Cavalry) cost twice as much or more in the case of Cavalry units as the initial resource production cost. I would think that replacements being brought into an already trained and integrated unit would cost the same or less than the initial resource cost per HP.

Example

All the Regular Infantry and Cavalry units have 20 HPs.

Infantry generally cost $10, 10 conscripts, and 1 War Supply initial resources for this same 20 HP unit. (These are rough average values but close)

Though it varies slightly from the start of the game. the Replacement cost for a regular "line" infantry replacement chit is $10, 10 conscripts, and 1 WarSupply, yet it only replaces 10 hits?

With Cavalry it's even worse. They generally cost $10, 8 conscripts and 2 WarSupply for the initial 20 HP unit, yet the Replacement cost for a cavalry replacement chit is $16, 8 conscripts and 3 War Supplies, and it is replacing only 10 hits?

I need definite clarification on this, and secondly, some guidance on where I might be able to change the Replacement unit costs if necessary.

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Thu Feb 19, 2009 5:48 am

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Major Tom
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Thu Feb 19, 2009 6:20 am

Gray_Lensman wrote:Pocus?

I dislike having to rejuvenate such an old thread, but when I read the above I needed to see if this is still true or has been altered in the more later versions of the game.

If indeed the average replacment gives back only 10 hits to damaged regiments this means that replacements for the main units of the game (Regular Infantry and Cavalry) cost twice as much or more in the case of Cavalry units as the initial resource production cost. I would think that replacements being brought into an already trained and integrated unit would cost the same or less than the initial resource cost per HP.

Example

All the Regular Infantry and Cavalry units have 20 HPs.

Infantry generally cost $10, 10 conscripts, and 1 War Supply initial resources for this same 20 HP unit. (These are rough average values but close)

Though it varies slightly from the start of the game. the Replacement cost for a regular "line" infantry replacement chit is $10, 10 conscripts, and 1 WarSupply, yet it only replaces 10 hits?

With Cavalry it's even worse. They generally cost $10, 8 conscripts and 2 WarSupply for the initial 20 HP unit, yet the Replacement cost for a cavalry replacement chit is $16, 8 conscripts and 3 War Supplies, and it is replacing only 10 hits?

I need definite clarification on this, and secondly, some guidance on where I might be able to change the Replacement unit costs if necessary.

edit> Meanwhile listening to Jeopardy Music while waiting for a reply to this post.



Seems like a pretty important question, to say the least. I've been waiting to see the answer,too. And damn you for putting the Jeopardy music into my head right before I go to bed.
Sic Semper Tyrannis

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aryaman
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Thu Feb 19, 2009 3:14 pm

Historically it is not inaccurate to put a higher cost on replcements as opposed to new recruited units. A replcement system required some infrastructure, training facilities, depots permanently supplied with equipment, and over all that a cadre of training officers. Also transport expenses to the destination units. the higher cost in conscripts could also be charged to the higher desertion rate during training. Of course, I am only especulating, but certainly a higher cost for replacements is not outplaced historically, that is why it wasn´t adopted until mid XVIII century by the European powers.

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77NY
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Replacement costs

Thu Feb 19, 2009 3:51 pm

I recently learned (and mentioned on another thread yesterday) that Union enlistment bonuses only went to men willing to serve as front-line replacements. Volunteers organized into new green regiments did not receive a bonus. So there does seem to be some historical basis, at least in terms of cash, for replacement troops costing more. But extra WSu doesn't make sense to me.

I haven't seen anyone raise the issue of replacements diluting the experience rating of line units. Is this factored into the game -- as a "cost" associated with throwing new conscripts into the fray?

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Le Ricain
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Thu Feb 19, 2009 8:06 pm

77NY wrote:I recently learned (and mentioned on another thread yesterday) that Union enlistment bonuses only went to men willing to serve as front-line replacements. Volunteers organized into new green regiments did not receive a bonus. So there does seem to be some historical basis, at least in terms of cash, for replacement troops costing more. But extra WSu doesn't make sense to me.

I haven't seen anyone raise the issue of replacements diluting the experience rating of line units. Is this factored into the game -- as a "cost" associated with throwing new conscripts into the fray?


Can you post the source of your fact that Union enlistment bonuses only went for replacements. I can find plenty of sources showing offers of bonuses to enlist in specific regiments. I find it hard to believe that all of the available Federal, state and city enlistment bonuses were so constrained. Of course, I could be wrong.
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77NY
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Thu Feb 19, 2009 9:26 pm

Le Ricain wrote:Can you post the source of your fact that Union enlistment bonuses only went for replacements.


Sure. See link here.

Executive Order
War Department
Washington City, D.C. August 14, 1862

Order Respecting Volunteers and Militia

Ordered,
First. That after the 15th of this month bounty and advanced pay shall not be paid to volunteers for any new regiments, but only to volunteers for regiments now in the field and volunteers to fill up new regiments now organizing, but not yet full.

Second. Volunteers to fill up new regiments now organizing will be received and paid the bounty and advanced pay until the 22d day of this month, and if not completed by that time the incomplete regiments will be consolidated and superfluous officers mustered out.

Third. Volunteers to fill up the old regiments will be received and paid the bounty and advanced pay until the 1st day of September.

Fourth. The draft for 300,000 militia called for by the President will be made on Wednesday, the 3d day of September, between the hours of 9 a.m. and 5 p.m., and continue from day to day between the same hours until completed.

Fifth. If the old regiments should not be filled up by volunteers before the 1st day of September, a special draft will be ordered for the deficiency.

Sixth. The exigencies of the service require that officers now in the field should remain with their commands, and no officer now in the field in the regular or volunteer service will under any circumstances be detailed to accept a new command.

By order of the President:

EDWIN M. STANTON
Secretary of War



Citation: John T. Woolley and Gerhard Peters,The American Presidency Project [online]. Santa Barbara, CA: University of California (hosted), Gerhard Peters (database). Available from World Wide Web: http://www.presidency.ucsb.edu/ws/?pid=69820.

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Le Ricain
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Thu Feb 19, 2009 11:32 pm

77NY wrote:Sure. See link here.

Executive Order
War Department
Washington City, D.C. August 14, 1862

Order Respecting Volunteers and Militia

Ordered,
First. That after the 15th of this month bounty and advanced pay shall not be paid to volunteers for any new regiments, but only to volunteers for regiments now in the field and volunteers to fill up new regiments now organizing, but not yet full.

Second. Volunteers to fill up new regiments now organizing will be received and paid the bounty and advanced pay until the 22d day of this month, and if not completed by that time the incomplete regiments will be consolidated and superfluous officers mustered out.

Third. Volunteers to fill up the old regiments will be received and paid the bounty and advanced pay until the 1st day of September.

Fourth. The draft for 300,000 militia called for by the President will be made on Wednesday, the 3d day of September, between the hours of 9 a.m. and 5 p.m., and continue from day to day between the same hours until completed.

Fifth. If the old regiments should not be filled up by volunteers before the 1st day of September, a special draft will be ordered for the deficiency.

Sixth. The exigencies of the service require that officers now in the field should remain with their commands, and no officer now in the field in the regular or volunteer service will under any circumstances be detailed to accept a new command.

By order of the President:

EDWIN M. STANTON
Secretary of War



Thanks. This is very interesting. Of course, this order would have only applied to federal bounties. Individual state and city bonuses would still have applied for new regiments.
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Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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Pocus
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Mon Feb 23, 2009 2:50 pm

Don't know why I wrote that in post #4. If you were to replace all hits in a regiment, then you would have a 50% of using up a replacement (but you can never replace all hits ;) ). So for example if you get 10 hits back in a regiment having 20 hits from the start, then you have 25% chances of spending a replacement (50% discount for replacements).
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