Gray_Lensman wrote:This is not exactly clear to me. What exactly do you mean by "a slower rate of evolution in regular infantry"? Are your referring to a reduction in the conversion rate of Militia to Conscript Intfantry, or are you referring to a reduction in the direct building of Conscript infantry. Sorry, but your statement is rather vague to me.
The term paucity meaning "smallness of number", is a valid argument regarding the CSA WSu allocations, which quite possibly is too low and from my observation has been in need of some form of increase since the game's inception, BUT I have learned to do only one change at a time and observe effects prior to adding an additional change. This helps avoid bugs that can easily be introduced by over adjusting. So if this change indeed impacts the rate of evolution of regular infantry, a change in the per turn allocation of WSu would be warranted and would probably be the next adjustment to be made.
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One of my first change in SVF was to lower the WSU production for both sides and I remain firmly convinced the vanilla version to be too lenient. Only in SVF I 'm feeling the lack of WSU at start to do all. And so the US player is forced to rely on naval shipping, CSA on blockade runners time needed to get results from industrial investments.
Surprinsigly, CSA AI was able to cope with this reduced capacity to build units. Of course, I helped it here and there, with some events, but nothing really significant. the point is CSA AI builds armies by using militia units converted.
Interestingly, the US AI, which gets more WSU, is building much less militias. So the unit creation algorythm forces AI to have much more WSU than needed to build only regular units. Certainly because AI is "thinking" : I need some units here and there, but I've only a few WSU so i will create militias.
Adding WSU to the militia creation cost could have side effects as I suggest and that's why I've chosen to just exonerate AI from militia conversion limits. Possible in this way because militias keep the same cost but an arbitrary limit for conversion is added by events applying only to human player.
Now of course, I don't know if the AI will not be able to cope with a WSU cost for militia. Maybe yes

. In any case, removing militias totally would certainly hurt AI considering the construction process it uses.