Coregonas wrote:The conversion as now it is never changes the hits in the unit.I feel this is ok as it is.
If a militia unit with 9 hits left (due to combat, dessertion,weather...)converts to a conscript the final unit is left with also 9 hits. I.e. no free hits by conversion.
The WS extra cost I REFER is paid via LINE INFANTRY REPLACEMENTS.
Also, I remember the cost of INFANTRY REPLACEMENTS is 2 WS!!! (This values changes from 1 to 2 WS sometime in final 61)
So a 9 hits converted militia needs 11 hits replaced (55% of a replacement) at a cost of 2 WS -> 1,1 WS (some random involved, perhaps only 0,55 WS)
I must say also the militia "trick" is in fact not seen as a trick for me. It just allows to build your manpower without paying NOW your WS, but paying a bit less WS a bit LATER. Meanwhile, your troops fight not ok.
I myself told you also sometime ago about the reduction cost in WS of a full MILITIA + Bronze guns divison versus a full REGULARS trained one. However... I feel it even reallistic, although, combined with other questions, it can hurt to turn into big CSA (AND USA) army SIZES.
I strongly BELIEVE huge army SIZES is more due to USA being VERY VERY inactive until 62. WHO is playing as USA and assaulting Manassas versus a trenched ANV? Just no big combats arise until mid 62.
Clovis wrote:You're wrong:
- WSU saved at sart can be spent in industrialization or naval transport, resulting in more WSU later and so buying more regular replacement
- by outproducing militias, a part of these units will not take offensive and so will not suffer hits. In the end, they will become fulle regular units without spending a WSU.
aryaman wrote:I would like to remind the historical facts and what units represent in the game, because people is confusing Militia with Volunteers
Historically there were basically 3 different forces, the Regular Army, very small, the Provisional Army, the one that fought the War, and the different Militia forces. The Provisional CSA Army (not sure about the name for Union) was composed of volunteers and, since April 1862, from conscripted men. The Militia forces were under command of the States and were composed of volunteers that mustered with their own arms and equipment.
Nos, in the game, there are a number of different units and models resulting a bit confusing. We have.
State Militia: they represent true militia, they show up by event and they are usually locked
Volunteers this is what people here calls Militia, and they are called that in the game, but the name of the unit and the model is Volunteers, and they should represent that, they train up to conscript and line eventually.
Conscripts these models are part of the already made up brigades, but frankly I am not sure what they represent.
Infantry early Line infantry with smoothbore muskets, these models are part of the already made up brigades, they techup to infantry late
Infantry lateLine infantry with rifled muskets, these models are part of the already made up brigades
IMO what is really superfluous here is the made up brigades, we could have a much more simple system in which you recruit Volunteer regiments, and they trainup and techup to the superior unit types.
Gray_Lensman wrote: but the current game design does not allow for such a choice, at least not that I'm aware of, hence, though not perfect, adding the cost of 1 WSu to the starting cost of the Militia/Volunteer models is the next easiest solution to the spamming problem.
77NY wrote:I seem to be getting an ever-increasing number of militia replacements that I never bought. I am assuming this is related to the militia => line upgrades.
Has anyone else noticed this?
77NY wrote:Thanks -- good to know. I'm relieved that it isn't a bug or at least not a very serious one. I will look at the docs.
The timetable doesn't seem to tell the whole story, though b/c I have 78. Maybe some of the events messages also involve adding to the pool?
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