Gray_Lensman wrote:After reading more history on the 1862 campaigns by Lee and Bragg just this evening and the comments about the thoughts behind their attempts to move into northern territory. It was not impossible for these types of raids to occur or be attempted. Historically, they were not, but the fact remains that they could have been attempted and had the war gone a different way with successes in either of the 1862 campaign moves by Bragg or Lee, it is quite likely that raids would have been attempted further north than historically done.
The discussion seems to me to have centered mostly on questions of 1) supply - could CSA forces have kept themselves fed and armed deep in Northern territory and 2) policy - would invading the North undermine CSA political objectives, esp. in relation to Br & Fr. There must also have been strategic issues - in both theatres, a major invasion of the North would have unmasked important strategic invasion to USA ripostes. That is, invasion may have been possible in logistical terms but undesirable in strategic terms.
The main issue to me, however, is not whether a game is "historical" in the sense of faithfully following the events of the historical model. The debate between accuracy and playability has reared its tired old head once again here, and it's a false distinction. There's nothing more tedious than listening to "if you want history go read a book" and "that could never happen in real life" bounce back and forth like moldy old tennis balls.
The point is not whether a game is accurate, but whether the historical alternatives it offers are plausible. Can you, as someone reasonably well-informed about the historical events, do something in the game which requires you to suspend disbelief? As GL points out above, invading the North was a serious option for the Confed high command - therefore, it is a plausible alternative in a ACW game, and for me a t least it does not shatter the illusion of "realism" which all wargames lay claim to by definition, as long as the historical constraints which led the CSA command to reject it are also present.
Of the three reasons why the Confed high command might have rejected the option to invade the North, strategic considerations are obviously present in the game, supply limitations may be subject to debate but are at least represented passably well, and while the foreign policy ramifications needs work this is an acknowledged issue. The way the game treats an invasion of the North is plausible - in fact, nothing in this game so far has required me to suspend disbelief - at least not since the absurdly high battle casualties problem was fixed.