Redeemer wrote:Gray and Solo, you both just proved my point. The raiders did not CONTROL the town. The came for prisoners, money, supplies, and to destroy vital infrastructure, but they did not cause the town to switch from Union to CSA. They exerted no military control over the towns as happens now in the game.
Negative.
You've completely confused the differences between Loyalty & Military Control.
Example:
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If as the Union, you had a garrison & 95%+ Military control (regardless of the population loyalty), and a CSA Unit attempted to enter the region, it would be forced to adopt an offensive posture (some exceptions: Force’s in Passive Posture or those composed entirely of cavalry, Irregulars and support units may transit through enemy territory without switching Posture.)
"If both sides have troops present in a region, neither may increase Military Control until one side assumes an Offensive Posture"
Hence, if you had a garrison & if the CSA Unit did not switch posture, then they cannot gain military control in your Union MC region (and your entire arguement is a moot issue -- end of discussion).
If they do adopt an aggressive posture and defeat the garrison, then they
rightfully gain some Military Control. If the force is large enough, and your unit vacates the region, they could have 100% Military Control.....again
rightfully so.
Moreover, regardless of whether or not you decided to garrison that city, if the CSA Unit did gain Military Control (either by force or by your lack of garrison) keep in mind the city and surrounding region is still initially Loyal to the Union while those CSA are there.
In that regards you are a-b-s-o-l-u-t-e-l-y incorrect if you think that a 100%Union Loyal region would have dropped to 0% Loyalty.
It takes Loyalty much longer to shift.
On the other hand, if you allowed the CSA to maintain a military presence there for many months, the CSA should
rightfully still maintain Military Control & Loyalty to the Union should
rightfully drop. However, if that was the case, it would be your own inaction & inability which caused it...not faulty game AI logic.