
One of the issues raised has been on the South using ahistorical operations in the beginning of the campaign, such as sending raids/forces into northern states screwing up rail lines and supply depots. While I am not an expert on the War Between the States, I have read my fair share of the history. I know that there were political reasons for not attacking the northern states such as, (1) being able to claim the moral high ground of being the defender in a war versus the aggressor; (2) the desire to get the European nations to be sympathetic to them; and, most important, (3) having the non-succeded slave states either (a) join them, or (b) stay neutral at a minimum. It was felt that if the South remained defensive, those non-succeded slave states would not be willing to send forces against them. In fact, Virginia did not succeed until Lincoln called for mobilization of forces to invade the South.
I am sure that you all know this, but I am stating the obvious to make the point that there should be some sort of penalty (ala the North's requirement to move into the Richmond zone penalty) to hurt the southern player that choses to move forces into the northern states. This penalty could be in the form of a National Morale penalty of 10-20 points if the South moves forces into a northern state before a specific date (something corresponding to the Maryland invasion of 1862).
My concern is that I like simulations more than games and a game that encourages ahistorical tactics/operations/strategies is not my cup of tea. Everything that I have read about the game has gotten me very excited, but the comments on ahistorical strategy gave me pause. So, I hope that the designer(s) continue to improve the game and look at this particular situation.
Thank you for your time.
Mark