pesec
Corporal
Posts: 49
Joined: Tue Jan 20, 2009 8:44 am

Any way to disable event?

Tue Jan 20, 2009 8:53 am

Hi!

I am playing as Russia in 4-player scenario and I have a problem with Germany playing Mutiny event on me.

France suffered horrendous losses assaulting Germans in the mountains, which gave Germany high National Will (40). French will is 20 and it is November-December 1914...

As Russia, I made progress against both Germany and Austro-Hungary (and kept NW at 39), but despite loss of Konigsberg Germany is fine due to victories in the west. Austro-Hungary was badly hit by Russia and Serbia and its NW is down to 20.

And as New Year rolls around... Germany plays Mutiny event on me and my army is devastated! Now, given that my army is the only successful Entente army that makes no sense... Give it to French, it is not like they are going to do anything useful with their troops anyway...

Now, I understand challenge and everything, but for a beginner player that is just way too brutal, especially with suicidal tendencies of my French allies :bonk:

Is there any way I can either prevent that event from being played (preferably, without having to restart the game) or change its effects so that it does nothing?

Thank You for help :love:

P.S. Also, I got strike in Petrograd (through another of those goddamn events). How do I remove it?

P.P.S. In a previous game, I had Russian revolters in Hejas (apparently, Lenin smokes something funny) and German revolters in Azerbaijan. As a Russian player, would I get hurt by Russian revolters in Hejas (that I have no way of reaching), would OE be affected? Would I be hurt by German revolters in Azerbaijan? Would Germany be hurt by them? Would I be able to suppress German revolters with Russian troops?

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Tue Jan 20, 2009 9:21 am

pesec wrote:I am playing as Russia in 4-player scenario and I have a problem with Germany playing Mutiny event on me.

France suffered horrendous losses assaulting Germans in the mountains, which gave Germany high National Will (40). French will is 20 and it is November-December 1914...

As Russia, I made progress against both Germany and Austro-Hungary (and kept NW at 39), but despite loss of Konigsberg Germany is fine due to victories in the west. Austro-Hungary was badly hit by Russia and Serbia and its NW is down to 20.

And as New Year rolls around... Germany plays Mutiny event on me and my army is devastated! Now, given that my army is the only successful Entente army that makes no sense... Give it to French, it is not like they are going to do anything useful with their troops anyway...

Now, I understand challenge and everything, but for a beginner player that is just way too brutal, especially with suicidal tendencies of my French allies :bonk:

Is there any way I can either prevent that event from being played (preferably, without having to restart the game) or change its effects so that it does nothing?

Thank You for help :love:


Indeed I realize this is terrible for a newbie. What I can do is to make the number of max losses (caused by mutinies on each one of your armies) as a parameter, in the Data\DB\GameRules.CSV DB. Actually it's a 6-sided die roll... 3 is good for you? ;)

pesec wrote:P.S. Also, I got strike in Petrograd (through another of those goddamn events). How do I remove it?


Use the political action "Restore Order" (executed during the Interphase). This action removes one strike/rebellion each. So you can plan more than one action.

pesec wrote:P.P.S. In a previous game, I had Russian revolters in Hejas (apparently, Lenin smokes something funny) and German revolters in Azerbaijan. As a Russian player, would I get hurt by Russian revolters in Hejas (that I have no way of reaching), would OE be affected? Would I be hurt by German revolters in Azerbaijan? Would Germany be hurt by them? Would I be able to suppress German revolters with Russian troops?


Probably a misunderstanding. They were not Russian rebels... Germany played an event against you, Russia, concerning revolts in Azerbaijan, that were not Germans. Similarly, you, as Russia, played a rebellion event in Hedjaz (Turkey, right?), but not Lenin in Turkey... ;)

pesec
Corporal
Posts: 49
Joined: Tue Jan 20, 2009 8:44 am

Tue Jan 20, 2009 10:33 am

calvinus wrote:Indeed I realize this is terrible for a newbie. What I can do is to make the number of max losses (caused by mutinies on each one of your armies) as a parameter, in the Data\DB\GameRules.CSV DB. Actually it's a 6-sided die roll... 3 is good for you? ;)

Over 12 armies... :p leure: Then again, that is what kept happening to Russian army since 1917.

I just checked and realized that savegame can be opened with a text editor... Germany does not have SEC_018 event any more :innocent:

Is it possible to mod the event so that it would require low enough National Will to fire? Mutinies can be a disaster, but they should not happen when a nation is optimistic about the war...
calvinus wrote:Probably a misunderstanding. They were not Russian rebels... Germany played an event against you, Russia, concerning revolts in Azerbaijan, that were not Germans. Similarly, you, as Russia, played a rebellion event in Hedjaz (Turkey, right?), but not Lenin in Turkey... ;)

Ah, so "German rebels" means "German-funded rebels who are actually Russian and want to destroy Russia". Time to tickle a few bellies with bayonets then :king:

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Tue Jan 20, 2009 1:13 pm

If the event is keeping occurring regularly every turn, it's an old savegame (before 1.05f patch, I guess), so it has to be "fixed" manually. Just remove the ownership of the event from the "hand" of the enemy... post here the savegame and I will "fix" for you... ;)

Bern
Lieutenant
Posts: 122
Joined: Mon Dec 08, 2008 11:46 am

Tue Jan 20, 2009 2:25 pm

calvinus wrote:If the event is keeping occurring regularly every turn, it's an old savegame (before 1.05f patch, I guess), so it has to be "fixed" manually. Just remove the ownership of the event from the "hand" of the enemy... post here the savegame and I will "fix" for you... ;)


I'm suffering the same - can I fix this myself, if so, how. You may be in some danger of receiving a whole load of save games :w00t:

Bern

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Tue Jan 20, 2009 2:31 pm

Ok...

1) remove the Tag of the event from the "Events=..." row inside the BeginPlayer...EndPlayer block, and
2) remove the "OwningPlayer=..." row from the BeginEvent...EndEvent block, for the Mutiny event(s) of course.

Thanks,
Calvinus.

Bern
Lieutenant
Posts: 122
Joined: Mon Dec 08, 2008 11:46 am

Tue Jan 20, 2009 3:26 pm

calvinus wrote:Ok...

1) remove the Tag of the event from the "Events=..." row inside the BeginPlayer...EndPlayer block, and
2) remove the "OwningPlayer=..." row from the BeginEvent...EndEvent block, for the Mutiny event(s) of course.

Thanks,
Calvinus.


Thanks - and thanks also for the resulting headache trying to find the lines : :D . I don't know how you survive these processes.

Bern

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Tue Jan 20, 2009 3:31 pm

In fact I will enter soon the "out of brain" mode! That's much worse than out of supply + isolated + encircled + trapped by surprise! :mdr:

Bern
Lieutenant
Posts: 122
Joined: Mon Dec 08, 2008 11:46 am

Tue Jan 20, 2009 3:45 pm

calvinus wrote:In fact I will enter soon the "out of brain" mode! That's much worse than out of supply + isolated + encircled + trapped by surprise! :mdr:


:mdr: :mdr: :mdr:

Bern

pesec
Corporal
Posts: 49
Joined: Tue Jan 20, 2009 8:44 am

Wed Jan 21, 2009 6:41 am

Ok, something bizzare happened.

I removed the event from Germany in the save file, but they still played the event, but... This time they played it against Austro-Hungary :wacko:


Then, France played 2 rebellion events against Britain... I just hope they will keep their "love" between themselves :siffle:

On a more positive note, it looks like French realized that it is better for digestion to keep intestines inside the body rather than having them spilled by German bayonets. Guess they took "live and learn" advice I gave them very literally.

Things are quite hilarious at the Serbian front - after 2 major defeats (intercepts :love :) , Austro-Hungary decided to stay away from Serbian troops and Putnik with a 6-corps army is 3 areas away from Budapest, which I think is empty. Given that Austrian NW is already down to 14, they should hopefully start agonizing soon.

Romania joined the war against Entente and things are going very interesting at that front: Romanian army is separated into 3 detachments. My 4-corps army invaded Northern Romania, but a detachment (looks like 2-3 corps) is north of them while the rest of the Romanian army is at the Austro-Hungary border. The way to Budapest is open. If I take it, will Romania surrender even if they take a major city or 2 from Russia? Or do I have to hunt Romanian detachments down? What are positive consequences of having minor nations surrender (other than taking them out of the war)?

Also, a general question: when exactly do corps get completely destroyed in combat? So far, I try to face the enemy with the strongest corps first. I look at attack/defense first and then morale if those are equal for 2 corps. However, I sometimes end up in situation where a damaged veteran corps is more powerful than a fresh mobilized corps. If I commit a damaged corps, do I risk losing it completely? Or should I just go ahead and commit it? Is there any difference between carrying loss on a veteran corps and mobilized corps, or do I just have to waste 1 Recruit Point anyway and should therefore commit veterans?

Return to “WW1 : La Grande Guerre 14-18”

Who is online

Users browsing this forum: No registered users and 10 guests