Maqver wrote:Yeah, agreed. Just pointing out that even though it was called the Holy Roman Empire, it wasn't any of the three. First they were called corps but weren't, then they were called wings but were in fact nascent corps.
Anyway, it seems like the Union began corps building in spring of '62 and the CSA in the summer. Coregonas could be right about game balance however, I don't know. The Union player could be more aggressive than McCellan, though the Union generals still may not activate. Who knows? That is why you make the big money.
If we forget about denominations and we center into operative units, we find that for the whole of 1861 the basic unit is the brigade, and that all other denominations, being armies, divisions, corps, wings, departments, whatever, are no more than a number of brigades attached to a given HQ. Early in 1862, when forces grow larger and more experienced, there is the first evolution, we can see it in the Western Theater, as it was more active in that period, armies had too many grigades to be attached to a single HQ, so intermediate HQs are created, those HQs are called sometimes divisions, sometimes Corps, but still there is no complete hierarchical structure, that is why Grant commanded Divisions but no Corps at Shiloh, while the CSA forces were organized into Corps either divided into divisions or directly into brigades.
I am testing with Daxil some House rules, basically they delay the creation of Corps to January 1862, and divisions to May 1862 (with the provision that a maximum of 5 divisions can be created by turn to make for a transitional period). My idea is to protray the transition first using Corps, because in the game a Corps/Army stack with brigades and no divisions is less efective that an army stack with Divisions, and no Corps structure and can simulate better the early commands of the war that were really neither divisions nor corps, but a number brigades commanded by a HQ.