Does anyone have ideas on the use of the German navy? Is it even worth leaving port?

Thanks
calvinus wrote:IMHO, use the overseas fleets all around the world to make naval raids and try to concentrate all them into one single fleet. It will become a terrible threat for the Allies!...
Offworlder wrote:Has anyone ever seen the Russian fleet come out in the Baltic? I've sent Scheer to patrol but I've never caught anything.
On another note... when one builds a ship, is he building a squadron of 1 or a whole squadron? if its just 1, how to fill it up with other ships?
; The max number of naval offensives per turn [min 0, max 5]
MaxNavalOffensives=1
; The threshold (min) value (expressed in number of stacked naval squadrons) for a "minimal" naval garrisoning level [min 1, max 4]
MinimalNavalGarrisoningLevelThreshold=2
; The threshold (min) value (expressed in number of stacked naval squadrons) for a "medium" naval garrisoning level [min 1, max 8]
MediumNavalGarrisoningLevelThreshold=3
; The threshold (min) value (expressed in number of stacked naval squadrons) for a "maximum" naval garrisoning level [min 3, max 10]
MaximumNavalGarrisoningLevelThreshold=5
; The max number of open seas crossing for the planning of "amphibious landing" offensives [min 1, max 3]
MaxOpenSeasForAmphibiousOffensives=2
; The max number of open seas crossing for the planning of "expeditionary corps" offensives [min 1, max 3]
MaxOpenSeasForExpeditionaryCorpsOffensives=2
; The minimum sea zone importance value for a naval control mission being planned [min 0, max 5] (0 means no naval control mission is allowed)
NavalControlMissionsThreshold=3
; The array of favorite sea zone tags for naval control missions
BeginFavoriteNavalControlSeaTags
EndFavoriteNavalControlSeaTags
Offworlder wrote:Incidentally I had a rather strange experience with Spee's squadron. I joined up all cruisers and waited for a suitable target. It came in the shape of the British African Squadron. I tried to engage but couldn't really commit my fleet (drag and drop didn't work) after the enemy admiral tried to escape. Is it normal? BTW the texts kept referring to subs but I thought that had been arranged![]()
Syt wrote:Did the fight start at medium or long range? Did the enemy attempt to flee?
Offworlder wrote:He attempted to flee but wasn't able to. Actually I got pissed off when I thought that I had cornered an inferior fleet, only then not being able to 'slot' my ships (any ships) for the battle. After a few minutes trying everything I just hit engage and they ran like hell.
BTW how do you know if an action started at what range?![]()
Offworlder wrote:YeahBut I could always have some sport or no?
Has anyone ever tried to break out in the Atlantic?
BTW funny thing happened last time I used Spee to raid Singapore - I met the High Seas Fleet! Don't ask me how coz I retreated with all haste...
Another occasion I tried to ambush a transport fleet made up of light cruisers and destroyers with Spee's fleet. Never got close to them because of one rule or another. The nice thing is that the unit they were transporting (a corps from Madagascar) attacked Togo at half strength and was handily beaten
Syt wrote:As said above, take a look at the little brown chit to the right of the "binoculars".
For example here:
That battle is at Medium range in this particular round.
Spee's fleet was quite an annoying nuisance during the start of the war for the Allies. In fact, they often managed to evade contact and were only caught when the Brits brought in new battlecruisers after some embarrassing setbacks. Other small groups were equally elusive (think Goeben/Breslau, or the SMS Emden that was sunk due to a lucky coincidence). Smaller ships or squadrons are much harder to find and successfully engage than a fleet consisting of dozens of ships in the North Sea.![]()
calvinus wrote:Now I have a BIG doubt....
If I force the closest range at very naval battle start, the smaller squadrons cannot evade!![]()
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Don't you think it's better I leave things as they are???![]()
Tamas wrote:So lets leave it as it is.
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