Daxil wrote:Does it ever work? Even 2-1 often seems to fail. What are the odds and are your odds for success increased if you use all out attack? Not with standing disastrous battle results of course.
squarian wrote:Generally, playing on hard difficulty, I figure I have even odds of success if the relative strengths of the forces are 2-1 in my favor. More than that, and I'm favored to win.
My impression after a relatively short time playing is that the importance of relative strengths in the combat equation is fairly stable and predictable within the range of variables.
Ethy wrote:... the computer can still chuck you the loose dice![]()
Daxil wrote:I'm still trying to figure out what win actually means in game terms.
If you're an attacker it would mean dislodging the enemy to me, which is probably more difficult than inflicting more casualties. I suppose it depends on your overall strategy to define the actual victor. Sometimes "winning" might mean forcing an adjacent dug-in corps to assist and therefore give up its entrenchment, heh.
ohms_law wrote:Calvalry raiding is a waste though (although not completely). All those conscript points, cash, and war supplies... you're much better off saving up and buying the strong regular units and building up good divisions. Defence is very powerful, tactically. Defend always, and attack with movement and placement.
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