berto wrote:In my private testing, I have some interesting results relating to this issue. I am awaiting independent confirmation from other members of the AACW beta testing team. When and if I/we have something definitive and conclusive to share, we will do so.
Some tentative results (independently confirmed by Bigus):
Hold at All Cost defense tends to yield 3-day battles and longer with casualties of 13% or more for each side per day. Entire-battle casualty rates are, at minimum, ~40% and not infrequently even higher. (This is with open-field battles, defender entrenchment level 1.)
There might be other special circumstances that additionally jack up battle losses (a higher entrenchment level being one obvious, common circumstance). When added to the already high Hold at All Cost losses, the overall result would tend to be horrendously high losses.
And what about All Out Attack? So far, it doesn't appear to cause exceptionally high battle losses. Only Hold at All Cost defense seems to do this.
Are other players observing this?
(Caveat: There may be other circumstances that produce exceptionally, unreasonably high battle losses.)
Bloodbaths on a scale we sometimes see them in AACW are ahistorical. In the Real War:
- Most battles were 1-2 days, rarely 3 days (Gettysburg), almost never more than that (the Seven Days being the obvious exception).
- Most daily loss rates were 10-15%, with very few exceptions (Stones River, with its 25% being the noteworthy outlier).
- Where single-day loss rates were 15% or higher, those battles tended to be single-day affairs.
- Entire-battle loss rates were usually <20%, in a few instances >20%, never more than 30%.
In the Real War, single-day and entire-battle losses were limited by:
- Ammunition supplies
- Retreat
- Panic and rout
- Physical exhaustion
- Moral conscience (abhorrence of butchery)
- Risk avoidance (commanders not wanting to endanger their reputations or places in history; not wanting to chance being demoted or sacked; not wanting to gamble everything on a throw of the dice; in the Real War, generals almost never risked their entire command on a single battle, Hood at Franklin/Nashville and Lee at Antietam being notable exceptions)
For some of us players at least, horrifically bloody, ahistorically high battle losses are game breakers and spoil the AACW experience.
Tentative conclusion: Hold at All Cost is bad.
Tentative recommendation: Ways must be found to mitigate the effects of Hold at All Cost. (We are working on solutions.)
Thoughts?