asdicus wrote:Thanks for the tip re using riverine transports from the ocean instead of the coastal regions. It does seem slightly gamey but on the other hand forcing the union transports to sit for up to 15 days without landing anyone is also wrong - this option at least allows some sort of surprise for naval landings.
soundoff wrote:Of course the other way which is as gamey as hell and I cant believe is a WAD....though I'm probably wrong is to do the following.
Just take a fleet out to sea lets say the Atlantic Ocean or perhaps you'd prefer the Gulf of Mexico. Keep them just out of the coastal hexes. Now move the troops off of the ships. Click on the transport by river icon and hey presto you land them via riverine transports. All you have to do is make sure the weather is good and pick a decent landing region. Aaaagh....leaves a bad taste in my mouth.![]()
Jabberwock wrote:Umm - have any of you actually tried that? You can't use riverine transport in ocean regions.
Unless there's a bug in a recent patch? Hope not.
.
soundoff wrote:Forgive me Jabber for saying that I believe you are being deliberately misleading with this first bit.I actually said originally something to the effect that you could sail your troops into a sea zone and then offload them and then by clicking on the 'move by river order' which is effectively a riverine transport option you could get them to shore. Now I still stand by that assertion. And I still reckon to use it is gamey. Solving a game design fault by using a tactic/ability in a way that was evidently not envisaged by the designers is 'gamey'
soundoff wrote:Forgive me Jabber for saying that I believe you are being deliberately misleading with this first bit.I actually said originally something to the effect that you could sail your troops into a sea zone and then offload them and then by clicking on the 'move by river order' which is effectively a riverine transport option you could get them to shore. Now I still stand by that assertion. And I still reckon to use it is gamey. Solving a game design fault by using a tactic/ability in a way that was evidently not envisaged by the designers is 'gamey'
soundoff wrote:I also fully accept where you are coming from in having troops being unable to disembark in the same turn and would love to see this corrected. But if its gamey we are looking at I'd include giving more of a chance of intercepting cavalry raids and certainly not allowing cavalry to magically conjure up river transport whilst in enemy territory. I'd also make it impossible or damned near suicidal to switch commanders or remove from command just to overcome the 'inactive' box. That too is 'gamey'![]()
Le Ricain wrote:I went and played 1.11a as the Union to confirm that the tactic of offloading troops from an ocean region onto a coast land region using river transport button still works. It does.
soundoff wrote:Forgive me Jabber for saying that I believe you are being deliberately misleading with this first bit.I actually said originally something to the effect that you could sail your troops into a sea zone and then offload them and then by clicking on the 'move by river order' which is effectively a riverine transport option you could get them to shore. Now I still stand by that assertion. And I still reckon to use it is gamey. Solving a game design fault by using a tactic/ability in a way that was evidently not envisaged by the designers is 'gamey'
I also fully accept where you are coming from in having troops being unable to disembark in the same turn and would love to see this corrected. But if its gamey we are looking at I'd include giving more of a chance of intercepting cavalry raids and certainly not allowing cavalry to magically conjure up river transport whilst in enemy territory. I'd also make it impossible or damned near suicidal to switch commanders or remove from command just to overcome the 'inactive' box. That too is 'gamey'
My rant also over and apologies to all
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