TheDoctorKing wrote:I received this message twice playing recently using the 1.11 patch and the SVF mod. Once was for a fleet of riverine transport ships going from Cairo to Bowling Green that seemed to try to go directly from the Great Confluent towards Bowling green without trying to go up the Ohio to the intersection with the Barren River. This was in November or December, and it is possible that the Bowling Green river area was frozen. The other was the USS Michigan, which the system allowed me to order to move to the Atlantic. Then, during the turn, somewhere along the Eire Canal (I think) it disappeared, with the disappointing report indicated.
What is going on? I expect this must be a bug of some sort. But I question the need for such a process in the first place - ships should not be destroyed if locked in by ice or whatever. They would just become immobile until the ice melted.
I've had the same thing happen (1.11a/SFV) - lost the Alabama that way, in fact. I'm pretty sure it relates to this issue:
http://www.ageod-forum.com/showpost.php?p=99661&postcount=291
And if Grey L has fixed it in vanilla, it must be caused by SFV, and probably because Clovis hasn't had a chance to update SFV in light of the latest patch (1.11a). I think the cause is a naval unit moving overland, then ending the turn still in a land area - poof.
In fact, a number of odd things are happening in my latest game, which are almost certainly caused by the interaction of the latest patch and the mod. But despite all, SFV is worth it, if only to avoid vanilla's meat-grinder casualty rates.
One solution, though tedious, is to be very careful moving naval units on rivers - move segment by segment, and make sure all waypoints are actually on water. Don't just drag and drop onto the destination - you'll be moving overland at least part of the way.