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Spruce
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Question from the new Xmas patch

Mon Dec 31, 2007 12:42 am

I started a CSA campaign on HARD.

I detached my cavalry from the stack ready to assault Fort Sumter - to send it by rail to capture the naval base in Norfolk (like I always do btw).

The following turn my assault on Sumter was not succesfull - I lost 2000 and the Union lost 750 men - no Union units destroyed.

Hm, in the past I never had issues with Sumter ? Has this been changed - I must confess I took a 2 month brake on the game.

Btw = I tried a few turns later - but the Union had reinforced Sumter IIRC ! Again no succes ...

I've now send a general down south to capture the fortress - hoping to reduce the command penalty - I raised 2 brigades down south to join the Sumter besiegers.

Btw = It seems the Union ships out a truckload of brigades the first turns - is that an attempt to reinforce Sumter or other fortresses ? :coeurs:

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arsan
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Mon Dec 31, 2007 2:01 am

Hi!
Just tried on a 1861 april campaign with the CSA on normal and hard diff. and didn´t have any problems taking Sumter.
I ordered and assault on standard ROE with only one of the Charlestons brigades on the first turn and captured the fort and the guns with nearly zero casualties.
Just the same than on previous patches... :bonk:
Since one of the flirts patches, Fort Sumter only have some guns, no inf garrison... like in history :coeurs:

Did you assaulted Sumter on the first turn or waited ??
There is an event that can reinforce Sumter during the first couple of months.
If you wait before assaulting you can be unlucky (the chance for the event to fire is quite small, i think 10/20%) and found the batteries reinforced by a infantry brigade that appears by the event.

If the Ai is smart enough to send additional reinforcements latter it means Pocus is doing a very good job with it!! :niark:
Cheers!

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Pdubya64
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Mon Dec 31, 2007 2:55 am

Spruce:
Like Arsan mentioned, are you doing the Sumter assault on Turn 1?

I typically do the following automatically on the first turn:
  1. Assault Sumter with the South Carolina Militia unit or at the most two infantry (you don't need the others, trust me); it usually can capture the artillery outright or within a turn or two.
  2. Attack Norfolk with the Suffolk Militia, there will not be a fight and the Union fleet bugs out on Turn 2.
  3. Assault Harper's Ferry with the Winchester Militia (there are very few men in HF the first turn) and usually take it after some back and forth fighting


I do this because the CSA needs all the men and money it can get early on, and the easiest way to increase these is by taking Union objectives. It also reduces the Union morale and VP as well. The trick is then defending Harpers Ferry successfully!
"Yonder stands Jackson like a stone wall; let us go to his assistance." - CSA BrigGen Barnard Bee at First Manassas

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Spruce
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Mon Dec 31, 2007 9:26 am

arsan wrote:Hi!
Just tried on a 1861 april campaign with the CSA on normal and hard diff. and didn´t have any problems taking Sumter.
I ordered and assault on standard ROE with only one of the Charlestons brigades on the first turn and captured the fort and the guns with nearly zero casualties.
Just the same than on previous patches... :bonk:
Since one of the flirts patches, Fort Sumter only have some guns, no inf garrison... like in history :coeurs:

Did you assaulted Sumter on the first turn or waited ??
There is an event that can reinforce Sumter during the first couple of months.
If you wait before assaulting you can be unlucky (the chance for the event to fire is quite small, i think 10/20%) and found the batteries reinforced by a infantry brigade that appears by the event.

If the Ai is smart enough to send additional reinforcements latter it means Pocus is doing a very good job with it!! :niark:
Cheers!


I have to check later - but there are 3 elements in Sumter. All they will all perish ! :niark:

Coregonas
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Mon Dec 31, 2007 10:18 pm

I ve tried once with 1.08a.

Full Assault ( on First Turn ) with 2 groups Brigade/Battery. Did Not waited until turn 2.

On day 7 I lost the battle!, but the Guns were captured. So real effect was a win


Some days ago, playing on 1.07h I had an USA event reinforcing with a 2-size brigade INF (51 power- Sumter reinforcements), AFTER I captured the fort. So they started besieging me. I believed it was a bug.

Perhaps this event launched to you on the very start of TURN 2 on the correct way.
Attachments
sumter002.jpg

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Spruce
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Fri Jan 04, 2008 12:08 am

there were 7 regiments in the fort - also marines and extra guns :siffle:

by the way - I stil haven't taken it (I'll now attempt with 20.000 soldiers).

Two other questions or remarks =

- the Union seems to ship dozen of his generals to sea and let them stay there for months ? Bug ?

- my troops don't request reinforcments - and many of my brigades are depleted. What's wrong ? As long as you are in defensive mode in any city - you'll get reinforcments ? right ?

:coeurs:

Brochgale
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Fri Jan 04, 2008 2:29 am

I never had a problem as CSA taking Sumpter with just the SC Militia! No matter what the settings.
Same as with other plyers I need those front line troops elsewhere and quickly!
The new patch does not seem to have made any radical difference to ability to capture Sumpter?

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Franciscus
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Location: Portugal

Fri Jan 04, 2008 10:48 am

Same thing happened to me, as with Spruce and Coregonas, in a new April 61 campaign with 1.08a - captured sumpter on the first turn, and then USA reinforcements come and capture the fort, although I am still there :tournepas

Couldn't there be a Sumpter "bug" (although interesting ??) :niark:

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arsan
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Location: Madrid, Spain

Fri Jan 04, 2008 11:29 am

Spruce wrote:
- the Union seems to ship dozen of his generals to sea and let them stay there for months ? Bug ?


Maybe the Ai is trying to get drown some of her worst pollitical generals?? The Ai is clever!! :niark:

About the replacements: are you using the new hardened attrition settings (look on options)??
With this i think you need a depot to draw replacements.
Anyhow, even with the standard attrition level i think you need at least level 2 city or depot or fort.

The 7 regiment garrison on Sumter... its very strange... on what turn??
Could it be reinforcemenst sent by sea by the Ai or were they on the fort since Turn 1??
The event reinforcement is a 2 regiment brigade, like Coregonas says. This event has been ther since the first AACW version, but did not happened much.
Maybe in 1.08 the event probability has been increased?? :8o:

Cheers!

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Spruce
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Fri Jan 04, 2008 5:46 pm

arsan wrote:Maybe the Ai is trying to get drown some of her worst pollitical generals?? The Ai is clever!! :niark:

About the replacements: are you using the new hardened attrition settings (look on options)??
With this i think you need a depot to draw replacements.
Anyhow, even with the standard attrition level i think you need at least level 2 city or depot or fort.

The 7 regiment garrison on Sumter... its very strange... on what turn??
Could it be reinforcemenst sent by sea by the Ai or were they on the fort since Turn 1??
The event reinforcement is a 2 regiment brigade, like Coregonas says. This event has been ther since the first AACW version, but did not happened much.
Maybe in 1.08 the event probability has been increased?? :8o:

Cheers!


I think you might be right on the reinforcments - I'll check the logs Pocus made.

About the Union generals at sea - that's definately a bug - perhaps a graphical glitch. But those generals ( a dozen or two) are still on the sea - late 1861 and not moving one bit.

About Sumter - there should be a reinforcment event because indeed some regular troops are now stationed there. And the marines were probably shipped later on - the marines are dead. The other will come ! :coeurs:

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