Tue Aug 05, 2014 9:32 am
You don't lose 1 NM because you lost some rinky-dink town. You lose it because you lost a regiment (a sub-unit/element).
The Auto-Garrison will not surrender on the turn they are spawned, so if you don't want them to surrender, there are things you can do.
1. Set you're garrison to HAAC (Hold-At-All-Cost). If the enemy stack only passed through your town region, your auto-garrison will, more likely than not, also have faded away with the fading of the enemy. If not, nearly always --if not always-- the auto-garrison will remain in place. Auto-garrisons cannot surrender the turn they are generated, because siege/surrender takes place before any units move. Therefore you can set them to HAAC before the next turn is executed.
But be cautious with this plan. If the enemy stack(s) are large enough and have enough artillery your garrison will likely surrender through the siege.
On the other hand, if it's just a division or smaller it will probable take a few turns before your garrison surrenders; turns that you are denying the enemy the use of that town and possibly slowing up his advance.
2. If you feel you are going to lose the garrison anyway, get some use out of it before it is lost. Put it in the field and let it fight --of course, only if you're not facing a corps. Losing a sub-unit in battle does not always cause an NM loss, so even if you lose it you man prevent losing an NM.
3. If the town has already been assaulted, your auto-garrison will be unlocked and you can try to escape with them --it's not very likely, but it can happen.
In the end, no matter what happens to with them, I feel they bring more in hindering the enemies advance than possibly a 1 NM lose. For the enemy to take an auto-garrison the turn he moves into the town's region, he must set his stack to assault and he must end his turn there. On top of that, they prevent raiders from running rampant through the country side unopposed.