HerrDan wrote:You mean you can't build the anchorade? It's always better to wait for the colonial events than declaring war on the african countries in any case, you could get it easily without a war, I think you can't build it in "enemy" territory. Try to make peace with them and start playing the colonial decisions until you reach a reasonable CP and build the anchorage there. If you have any other doubt, just ask here.
Cheers.
From what he's said he can start to build but then it disappears.
This can happen in a province where you only have a marginal control (either colonial penetration or military control), so you just meet the initial build conditions and then next turn things decay enough to force removal of the structure. Look at CP and MC for the turn in which you place and then the turn later - I'd suspect that is the reason.
Also in colonial warfare, be careful that just because you cannot see an enemy unit does not mean they are not there. You need light infantry, cavalry and preferably colonial/native troops to push your detection value to the stage where you may even be able to see the enemy unit, never mind actually find them well enough to engage with them.
epaminondas wrote:I don't think it can be a war v. peace issue. In my present game I'm at war with Tunisia (and have been for a number of years) but I've been able to build an anchorage in Tunis. I haven't been able to improve that structure beyond a coaling station however, so it seems there's some sort of inhibition applying.
Different structures and levels call for different amounts of military and colonial control, worth having a look in the structures files to see if this is what is causing the constraint, but harbours do demand a relatively high degree of control if I remember correctly