aforandy
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Pequot War disembarkation

Sun Sep 12, 2010 1:13 am

This never works under any circumstances. Is there any way to force units off ships? in harbour? The FAQ instructions seem entirely unnecessary, as they merely repeat the tooltips, but they clearly have little effect on the game. I have the region of disembarkation pulsing blue, but nothing else.

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lodilefty
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Sun Sep 12, 2010 1:00 pm

If you own the harbor and order the loaded fleet to move into the region with the harbor, they will unload automatically upon arrival during turn execution.

The "pulsing blue" is "distant unload", which is essentially an amphibious assault. The unload will begin when the loaded fleet arrives at the adjacent water region you command it to. If the fleet arrives late in the turn execution, the troops may not complete the unload until next turn execution.

Also, be sure you have patched to the latest version, as there were a few bugs in fleet transport in the early versions. Link to patch is in my signature below...
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aforandy
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Sun Sep 12, 2010 2:27 pm

I have the latest software patches. There is no complicating factor I can see. The relevant buttons are active. For example the Marcelline is in Providence harbour, and the 200 men remain on the ship as the months pass. Rarely they suffer attrition, and decrease to 150. I have tried distant unloads/amphibious landings also, with region pulsing blue, with the same result.

The overall conclusion is that they will not disembark under any circumstances. Essentially the leader, his infantry unit and the supply wagon disappear except for the 200 number listed on the Marcelline's detail page. My feeling is that it shouldn't be this difficult.

I'll try it again now.

--They still won't leave the ship. I have taken a screenshot of the end game situation.

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lodilefty
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Sun Sep 12, 2010 9:54 pm

Please post your saved game here.
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lodilefty
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Sun Sep 12, 2010 10:27 pm

The only "200 men" I can see with the transport is the inherent crew. :confused:

I assume you are pressing <ctrl> and seeing 200/0/0 on the ship. :)

There are the "flavor numbers"" representing men, guns, horses. There is no "gameplay" function of these numbers, but rather they only serve to increase your "immersion" in the game. :w00t:

To double check, I loaded Endicott and his Militia onto The ship at Boston, moved to Providence, and they unloaded properly. I also gave the distant unload command for Providence, stopped the ship at Buzard Bay, and they unloaded properly. :thumbsup:

The deterioration of the 200 crew you cite is from attrition, so I'm also guessing the ship os not in port.

Please refer to the manual for detailed transport procedures:
http://www.ageod.net/agewiki/WIA_Manual#Naval_Transport
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aforandy
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Sun Sep 12, 2010 11:06 pm

The Saves file is 12 Mb & 46 files. Which would you like?

aforandy
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Sun Sep 12, 2010 11:17 pm

lodilefty wrote:The only "200 men" I can see with the transport is the inherent crew. :confused:

I assume you are pressing <ctrl> and seeing 200/0/0 on the ship. :)


actually I am trying to find any button connected with Marcelline that has any function.

There are the "flavor numbers"" representing men, guns, horses. There is no "gameplay" function of these numbers, but rather they only serve to increase your "immersion" in the game. :w00t:


OK. I guess there are dead ends in any mystery.

Please refer to the manual for detailed transport procedures:
http://www.ageod.net/agewiki/WIA_Manual#Naval_Transport


"The land Force is combined with the transporting naval Force by drag-dropping the land Force on the naval Force’s tab (on the Unit Panel)."

This isn't easy. Even when unlocked they sometimes remain visible. I use the "enter the structure" button. Sometimes they disappear, and then I assume they have entered the harbour, and the ship. But after this disappearance they never reappear. If the 200 refers to crew then there seems to be no indication of where Endicott and his units are, at all.

2. Land units begin a game turn in a region adjacent to a coastal sea zone containing a naval Force with transport units. The land Force is combined with the naval Force by drag-dropping the land Force on the naval Force’s TDM. A movement order may be issued to the naval transport Force. This movement order will be delayed until the land Force boards the transports.


I tried putting Marcelline to sea and loading Endicott this way, but his command remained onshore.

aforandy
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Sun Sep 12, 2010 11:27 pm

I see I have both WIA and BOA folders, which created some confusion. I have found the two Pequot war scenario folders, but again there are a lot of files in them.

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lodilefty
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Mon Sep 13, 2010 5:01 am

We don't need a save game. You are struggling with a few game basics, but once you are up the learning curve, I'm sure you'll enjoy the game :)

With an unloaded ship, only the evasive move has a function, and since the Indians don't have ships, you won't see any effect.

Enter structure has nothing to do with loading a ship.
See http://www.ageod.net/agewiki/WIA_Manual#Special_Orders


Endicott with the militia and supply are "too heavy" to load only the Marcelline. Examine the tooltip for the ship, you'll see a line "Transport Capacity 0/10". This means max weight 10 can load, with 0 loaded so far.

Endicott weighs 0, the Militia weighs 4 and the Supply weighs 12, so they won't all fit. Load just Endicott and the militia (<ctrl>-click on those two in unit panel, drag to the Marcelline's tab) while ship is in port. Then move the ship (you should see Ship, Endicott and Militia all together in unit panel)

If you see both WIA and BoA folders, then you have probably tried to apply the Birth of America patch to WIA (aka BoA2). If so, I suggest you completely uninstall, delete the residual game folder, reinstall and be sure you patch with the WIA patch. (link in my signature below)

I also suggest you read through the on-line manual, which has been updated to a more current state: http://www.ageod.net/agewiki/WIA_Manual
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aforandy
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Mon Sep 13, 2010 3:31 pm

lodilefty wrote:We don't need a save game. You are struggling with a few game basics, but once you are up the learning curve, I'm sure you'll enjoy the game :)

With an unloaded ship, only the evasive move has a function, and since the Indians don't have ships, you won't see any effect.

Enter structure has nothing to do with loading a ship.
See http://www.ageod.net/agewiki/WIA_Manual#Special_Orders


Yes, but we are discussing a very simple procedure.

Endicott with the militia and supply are "too heavy" to load only the Marcelline. Examine the tooltip for the ship, you'll see a line "Transport Capacity 0/10". This means max weight 10 can load, with 0 loaded so far.

Endicott weighs 0, the Militia weighs 4 and the Supply weighs 12, so they won't all fit. Load just Endicott and the militia (<ctrl>-click on those two in unit panel, drag to the Marcelline's tab) while ship is in port. Then move the ship (you should see Ship, Endicott and Militia all together in unit panel)


OK. This has worked, however its success rate is poor, even if you know it will work. I have tried ten times without it working. I think one needs a certain degree of arcade game a skill here, even with a 200 dpi mouse and a 32-inch screen.

If you see both WIA and BoA folders, then you have probably tried to apply the Birth of America patch to WIA (aka BoA2). If so, I suggest you completely uninstall, delete the residual game folder, reinstall and be sure you patch with the WIA patch. (link in my signature below)

I also suggest you read through the on-line manual, which has been updated to a more current state: http://www.ageod.net/agewiki/WIA_Manual


OK.

I originally had BOA1. I deleted that and loaded BOA2, with the v.1.08rc4 patch. I have the manual corrected to 18th August. Perhaps I can delete the BOA folder?

The manual says "The land Force is combined with the transporting naval Force by drag-dropping the land Force on the naval Force’s tab (on the Unit Panel)." The land force occurs in two places, in the panel and on the map, and the manual doesn't specify which should be dragged.

Anyway thank you for your time and diligence in dealing with this.

A common problem is that the makers of a game get too close to it. There may be problems, but they can get past them easily as the understand the game so well, and so the problems remain. This will affect things like instructions in the manual. The users of the game however will have a tendency to identify the problems as flaws in the design, and its much harder for them to gain as good an understanding of the game as they spend less time with it.

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lodilefty
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Mon Sep 13, 2010 4:04 pm

aforandy wrote:<snip>
I originally had BOA1. I deleted that and loaded BOA2, with the v.1.08rc4 patch. I have the manual corrected to 18th August. Perhaps I can delete the BOA folder?
[color="Blue"]YES[/color]

The manual says "The land Force is combined with the transporting naval Force by drag-dropping the land Force on the naval Force’s tab (on the Unit Panel)." The land force occurs in two places, in the panel and on the map, and the manual doesn't specify which should be dragged.

[color="blue"]That's because it doesn't matter: you can drag/drop the unit from the map, a unit or several units from the unit panel, or the tab in unit panel onto another tab in unit panel. Dragging "tab to tab" eliminates any difficulty targeting the receiving fleet (technique also good for merging two land groups, etc.)[/color]


You're welcome.
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